Strength vs Perception

Day 3,476, 02:56 Published in United Kingdom Germany by Chemical Chaos

After reading a couple of articles on strength and ways of possibly changing the division system to make it fairer and less dominated by the same people I had a different idea which I'm curious to whether people think it could possibly work (although I have no say on it ever getting implemented)

As it stands a lot of the divisions have some old players who are really strong compared with the division average either from using the XP blocker pack or the players who avoided fighting and only trained everyday to keep XP low which can mean new (or weaker) players don't have much of an opportunity to influence battles much.

I get the air battle system has changed this quite a bit as even the highest ranked Air players will only make say 120 or so per hit (maybe more I'm not sure) so even the lower ranked players have a chance to influence (after specialising for a week or so you could probably get to around 50 per hit)

Now to my idea, I feel perception could be introduced to give a bit of a twist to air battles. However there would be a twist, on any day you could train strength OR perception but not both meaning you couldn't be a specialist in both battle types easily.

I also think that this would shift the aerial battles away from the pack and EB buying players a lot more. This is because the players who tank a lot in both types of battles are generally high strength and wouldn't want to sacrifice this for perception (as there are more land battles) this would close the gap in Aerial battles

Apologies for the wall of text but please give your views below.

EDIT - I've just noticed the newspaper comments mission... I'd be grateful if we could get beyond 25, Thanks