## National Shield 2 personal target data collection

*Day 2,310, 03:16*• Published in USA •

*by*

Vijalob

Please shout for better data collection:

http://www.erepublik.com/en/article/national-shield-2-personal-target-data-collection-2384046/1/20

Find our targets.

=======================================================

Plato says,

- Each citizen can fight to reach and even surpass damage targets which are calculated based on their current military skills and presented as percentages

Percentages are not terribly transparent. I'm curious what "current military skills" is based on -- is it level? strength? rank? some combination? Also, I didn't see a place where I could see what my target was until after I started shooting.

It is ridiculously important to note that bazookas, bombs, and rockets don't count towards the target (especially since I'm being offered some sort of Battle Pack that is largely composed of bombs and bazookas....and a handful of EBs).

In the interest of getting inside Plato's mind, after making at least one hit with a Q7, can you please post (in the article!):

Amount of damage:

Percent of damage:

Military Rank Points:

Experience Points:

Strength:

If you want to tack on your personal target, feel free -- this is the amount of damage that you have done divided by the percent of damage, which you will want to convert to a decimal first (i.e., move the decimal two places to the left before doing the division).

Once we have data (and I get back to my home computer), I'll come back to this article with graphs, analysis, and another picture of Ms. Day.

Ms. Day wants your data.

Comments

What is this?

You are reading an article written by a citizen of eRepublik, an immersive multiplayer strategy game based on real life countries. Create your own character and help your country achieve its glory while establishing yourself as a war hero, renowned publisher or finance guru.
Comment deletedPlease shout for better data collection:

http://www.erepublik.com/en/article/national-shield-2-personal-target-data-collection-2384046/1/20

Find our targets.

Amount of damage: 740650

Percent of damage: 10.01%

Military Rank Points: 38005894

Experience Points: 65595

Strength: 14793.22

My target: 7399101

Amount of damage: 10,816,041

Percent of damage: 48.94%

Military Rank Points: 195,197,828

Experience Points: 117,040

Strength: 43,023

My target: 22,099,500

Thanks! Tabulated.

I like data. It's an engineer thing.

Amount of damage: 605336

Percent of damage: 13.62

Military Rank Points: 17120605

Experience Points: 61302

Strength: 9491

Three equations and five unknowns! Almost there!

Here's hoping it's linear

Tabulated. Thanks!

So far it looks like the closest definer is strength -- these three are all relatively close to "target = 500*strength". Note that higher % gives better accuracy of target (since there would be less propagated error from computing the target due to the rounding of the reported %).

Amount of damage: 905.201

Percent of damage: 26.67

Military Rank Points: 12.171.348

Experience Points: 59.772

Strength: 7.285

Tabulated. Running graphs from what we have so far.....thanks!

Amount of damage: 23746468

Percent of damage:65.11

Military Rank Points: 1,064,251,730

Experience Points: 270,267

Strength: 68,152.06

I hate that when my reply doesn't post. With your info, we can rule out Military Rank Points as having a substantial effect. Strength predicts 99%

Amount of damage: 15,647,862

Percent of damage: 75.08

Military Rank Points: 566,749,802

Experience Points: 244,644

Strength: 39,388.59

Amount of damage: 12,885,336

Percent of damage: 121.43%

Military Rank Points: 44,487,201

Experience Points: 43,714

Strength: 21,036

Rank, Strength, & xp from day 2309 before start of contest

So XP doesn't seem to figure in...here are the data in table-ish form:

mil rnk pts str target

38005894 14693.22 7392616.673

195197828 43023 22100615.04

17120605 9491 4444464.023

12171348 7285 3394079.49

1064251730 68152.06 36471308.55

566749802 39388.59 20841584.98

44487201 21036 10611328.34

Graphing strength vs target is visually linear, and has r^2 = .9995 for target=541.8532x-682502.3988

But that is an ugly equation. Throwing RREF at it, we get that strength gives a coefficient of 489ish, and that something nonlinear is happening with the military rank points. I'm curious to look strictly in terms of Q7, but although there are many calculators out there, none of them show their work

Mil rnk explains both strength and target at about .85

So, looking up Q7,

Q7 mil_rnk_pts str target

14893 38005894 14693.22 7392616.673

45162 195197828 43023 22100615.04

8922 17120605 9491 4444464.023

6864 12171348 7285 3394079.49

73132 1064251730 68152.06 36471308.55

41900 566749802 39388.59 20841584.98

21516 44487201 21036 10611328.34

(thanks http://tools.narrenturm.eu/influenceCalculator.php )

Gives target = 497.42(Q7)-55829.9 has R2=0.9999

Subtracting the constant feels really weird, and makes me think that something is missing. But, it's time to make the doughnuts. Analysis performed with GeoGebra, excel, and the Linear Algebra Toolkit http://www.math.odu.edu/~bogacki/cgi-bin/lat.cgi .

For me if I take my Q7 damage from day before contest started it comes out exactly 500*Q7 damage

If I use yesterdays Q7 number I get 495.22

So my guess is the fudge factor is due to what day the strength & rank numbers were given for

That makes hella sense.