Market Report - even, more or less

Day 1,653, 03:36 Published in USA Canada by Wilhem Klink

Keepin' it steady.

Raw materials hold prices for the sixth day. The Raw Material Index stays locked in at 28.89.

Food drifts lower as the low end (Q1 & Q2) lead the way down. The Food Index drops to 69.55, an all-time low.

Weapons drift higher, the second up day in a row, but the rise isn't anything to write home about as the Weapon Index improves 0.30 to 70.96.

Wages hold and the Wage Index stays at 104.07.

Gold again increases, pushing the Gold Index to an 18-day high of 125.30.

The Index:



The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index drops to a new low. The increase in gold prices coupled with flatness in market prices and wages knocked the 1600 AU Index to 253.53.

Multiples

As the 1600 Index has noted in the past, market prices tend to move as a multiple of Q1's price: each quality level is roughly its multiplier of Q1. In other words a Q2 is about two times a Q1 price; a Q3 is about triple the Q1 price; a Q4 is quadruple the Q1, etc. The chart form today:



And food

Looks like Q1 food is starting to become undervalued (ie: buying 3 Q1s are a better value than one Q3)

Another look at Q6 weapon producer net incomes in select countries:


The chart looks at what a Q6 weapon producer would do with an employee with the following assumptions:
- Market wage paid to employee;
- All raw materials purchased at market price;
- Finished inventory sold at prevailing market price.

Interesting to note that world market prices are pretty close together (generally around 27-28cc with a couple over 29cc) with the exception of eIreland's 39cc. Its understandable they need to offset that huge 25% VAT, but I can't see where players would buy Q6s that run 10-12cc more than in nearby countries. Factoring in that low wage (only a 1% income tax, though) and it's hard for the eIrish player to buy Q6.

Not too surprising that (other than eIreland) the high bonus countries top the chart in profit per worker.



Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.

Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).

Sic transit gloria mundi