Investment guide update (Day 4194) + Personal Project
Alias12
Hello everyone!
67 days have passed since I wrote my last economic article. That is why I am here today to provide an update on the economic analysis of the eWorld. Let's begin.
Which are the best companies to invest currently?
For this analysis, I make the following assumptions:
- Gold price = 894 currency
- Salaries = 1'610 currency
- WAM tax = 12.67 currency
- Average Region productivity = 195%
- VAT tax = 1%
- Product prices = Day 4,194 market prices
These assumptions are pretty general. Depending on the region your holding is located you may get better or even lower bonuses. Using these assumptions, the ranking of the most profitable companies is as follows:
As you can see, the most profitable companies currently are food companies. Due to the decrease in price of WRM, WRM factories are not even in the top 10 of the most profitable companies. The only exception from weapon companies is the Q7 weapon company, which are placed on the 5th rank based on their return on investment.
The most profitable investment, which I have not included here are the training centers. If you upgrade the weights room training to Q2, you get 5 gold every 25 days (even faster if you complete daily order) and you pay your investment of 20 gold in less than 4 months. Even Q3 and Q4 of the weights room offer you good returns on your money, so if you haven't upgraded them yet, you should do so now.
Regarding food, lower Q companies are still more productive than higher Q companies. You currently earn 0.33% on your investment in the Q1 food factory, compared to the 0.04% you earn by investing in a Q7 food factory. People buy more Q1 and Q2 food because higher Q food costs more per unit of energy it provides you. So if your country has high food bonus, focus on building Q1 and Q2 or even Q3 companies. Higher Q companies are still profitable, but they are not worth your gold. If you decide to invest in FRM factories, then Q3 to Q5 companies give you the highest return, depending on the work tax you pay.
For weapons, you should consider mostly Q7 companies. Even though currently most of the weapon companies are profitable, the demand for low-quality weapons is not high enough. Q7 companies cost a lot, 1230 gold for the full price, but you can find in the market for 1107 gold. Also, depending on the current level of wages in your country, you may hire additional workers and get higher returns. If you want to invest in WRM factories instead, it's better to invest in Q4 to Q5 companies to achieve the highest return. Even though the return on weapon raw factories is at its lowest level.
For house and aircraft companies you cannot WAM, so you need to hire workers. However, if your country doesn't have low wages, high productivity bonuses or a combination of both, they are not profitable. The same goes for house and aircraft raw material factories.
Compared to the last version of my analysis, I have provided a column that shows the wage contribution by hiring employees to work for every type of companies. House and Q7 weapon companies earn you the most cc for every work ticket you spend on them. Under my assumptions, the best company to spend your work ticket is the Q2 house company, which gives you 1'628 cc for each work used. That is more than the best salary currently offered on the market.
My Personal Project
Everyone has noticed that inflation spiked during the last days in our eWorld. I believe the constant increase in salaries is to blame, even though the insanely huge amount of TP money doesn't help. Since this matter is not in the priorities of the admin team, I have decided to launch my own initiative. I will be hiring workers, as many as I can, and pay them directly in houses and not in cc.
While I have workers that I pay in cc, they leave after some time since they can find better offers on the job market. I promise to everyone who is interested to pay him/her exactly what he produces. As an example, if someone wants to work in my q2 house companies, and let's assume a 200% productivity rate in my companies for simplicity, that person will earn a Q2 house for every 9 work tickets he provides, considering also the HRM needed to produce the Q2 house. I produce both Q1 and Q2 houses, so whoever is interested, can PM me and we might negotiate a deal that works best for all the parties.
Recommendations
As you can see:
* Q1 and Q2 food companies are the most profitable companies to own.
* Q7 weapon companies are the best investment if you want to invest in weapon companies.
* House companies are profitable if you can hire workers with a salary lower than 1'550 cc.
* Upgrade training! Weights room is a must!
* Find a country with good overall bonuses and safe and invest there. It's not worth the cost to own several holdings in several countries.
Thank you for reading this article. I wish you all a good weekend.
Cheers,
Alias12
Comments
o7
Well done o7
thank you
Great work!
Yesterday we talked about this in our MU Telegram chat, but thank you for your analysis and putting it into an article 😉
o7
R.
thank you
very good article o7
thank you
"If you decide to invest in FRM factories, then Q3 to Q5 companies give you the highest return"
now Q3 companies cost more than Q4
It is true what you say. However, I meant that both Q3, Q4 and Q% FRM factories provide you with a positive return. However, even in the graph that I provide, Q4 FRM factories have the highest return among all FRM factories.
o7
great analysis !
thanks
o/
o7
go for Forex Trader.. hehe
"if someone wants to work in my q2 house companies, and let's assume a 200% productivity rate in my companies for simplicity, that person will earn a Q2 house every 5 days of working."
are you sure?
Q2 needs least 9 working (5 working in house factory, 4 working for raw factory)
sorry, you are right. I will edit it in the article.
Very informative bar chart!
lol that bar chart explains basically the whole game
#DEER4BRUSSELS
Use multiple accounts, you will always be profitable LoL
Regarding houses prices, these spiked because the big players/producers decided this. I watched on erepublik.tools a couple of days ago how they aligned their own prices (Q1 and Q2, at least), simply adding 3 or 4 hundred cc on top of the cheapest offers, just waiting for these to go away.
What you are saying is true. But they could afford to raise prices since they were producing at a loss before. Now that the prices increased, house companies became profitable. So, everyone who has a house company will start producing and hiring more workers. As a result salaries will increase, and houses will become unprofitable again.
Why would they do that? Produce at a loss, I mean.
I don't know why they do that. One possible reason is that they don't sell the products immediately, but keep it and store it later when prices increase. I can produce at a loss now, but if I don't sell the product, I will not incur any loss. And if after some time prices increase, and I sell at that time, I can even make a profit.
Sorry for the vbery late reply. some workers do not check the job market daily. and they do not quit their jobs and take new ones. because wages rise steadliy now that the game has instilled inflationary policies. it becomes profitable to hire workers at a loss hoping they will continue to work for the same wage while the market wage rises. the boss can also store the work tickets earned from the worker until it is profitable to use them.
so using market prices it looks like houses are produced for a loss. while in reality it probably is a hefty profit if the house producer never goes bankrupt and the workers are forced to leave their jobs.
currently the average salary i pay my workers is 1662, while the market wage is 1870.
the article might be better if used the average wage from the country page instead of market wages. the average wage for usa is 1497.28
Voted.
Voted