Hold tight your pocket books. How erepublik operates

Day 3,529, 08:28 Published in Ireland Ireland by Releasethe Krakken

Now the core thing for any game is money. But to make money you need to keep negative articles to a minimum. Now recently they decided to give me a forfeit point for "MENTIONING ANOTHER GAME" according to their dictionary this is advertisement.

Now I dont know how that is advertisement but truly Im not as advanced programmer as they :

From this article : https://qz.com/695888/what-digital-media-could-learn-from-online-gaming-hint-in-app-purchases-for-starters/

Alexis Bonte says " Soon after gathering audience feedback, the team begins to break down every part and layer of the game in order to precisely define where and how money can be made—on a recurring basis. That’s the “core loop” that makes players fight, collect rewards, build their deck, and loop back. This is what defines engagement and re-engagement.
The next step is to build a crude prototype that is deployed on the Android platform, under an assumed name. Again, player behavior is scrutinized and analyze😛 what triggers in-app purchase, how fast is the core loop, etc."


How interesting this is because most programmers actually build the program first and then wonder about how their going to make money from it. Or if their going to make money from it. In truth if I do something its mostly a "I wonder if I did this or that differently " approach.

But my spend in the game is going down drastically. I used to sell to swoosh who is apparently quitting. And my supplies demand from my MU is also less meaning I dont need really to sell packs anymore. Poor old Rusty D.

I actually one month bought everything on 1 card and came to a realization : Your paying to much for this game. So I am kinda happy its going down by so much now.

I might even buy some packs myself hint hint A lena hint hint.



So anyway for the sake of brevity. If your going to get any advantage in this games your going to pay for it.

Lets recall

And see whether this model holds

1. Gain 2000 energy pool - Blitzkrieg pack - core money making loop

2. Gain 20 energy regeneration - Power Pack - core money making loop

3. Fight in other divisions - Maverick Pack - core money making loop

4. Gain no experience - Infantry Pack - core money making loop

5. Greater energy regeneration/Energy Pool. Upgrade house factories - Buy Gold from market - core money making loop

WARFARE

Hunting Bh's - more energy means more medals and gold - blitzkrieg pack

- generating energy means more medals and gold -power pack

- lower division - gaining no experience from fighting - means more medals (because of weak opposition) and more gold - infantry pack

ECONOMY

More factories

- needs more energy - blitzkrieg pack
- needs faster energy regeneration - power pack

POLITICAL

Winning battles means placing higher co's - means sellings more packs which means spending more in the game.


Each cc one earn each bh and each cp medal has a price in rl money tied to it.





WHAT IF YOU DONT WANT TO SPEND ANY MONEY?

Well in the words of Holden Caulfield