Hey eUSA, Time To Do The Guerrilla!

Day 2,421, 11:57 Published in USA USA by Gnilraps

Army Ants
(Just follow orders)
Day 2421 of the New World
July 7, 2014


Today Plato announced the details of the contest which begins tomorrow.

I want to focus on the critical area of this contest and suggest a strategy for eUSA to maximize our benefits.



As in several past contests, each individual will be given a target level of damage. Prizes will be awarded based on their performance compared with that benchmark.



Furthermore, each country will be given a target level of damage with a large gold prize awarded based on its performance compared with that benchmark.



Any questions so far?

...

Good. Now let's talk strategy.



Since this competition is based on damage, the key question for maximizing your (and our) reward is this: How do I make the most amount of damage for the least amount of energy spent?

The answer?





That's right, get ready to fight guerrilla all week.

Let me explain.

Not long ago Plato adjusted the damage production of Guerrilla fighting. The new rules award damage which is always AT MINIMUM equal to the damage you would have otherwise done with a Q7 weapon. But if you inflict ANY damage AT ALL against your opponent in the Guerrilla fight, you will be awarded with MORE damage than you would have otherwise done with a Q7 weapon. Here are how the rules rea😛

The damage resulted from a Guerrilla Fight is now done in the following fashion:

- Victorious players deal:
100% of the maximum damage they would inflict with 100 Energy by using a Q7 weapon
+(plus)
100% of the maximum damage they would inflict (using a Q7 weapon) with the Energy the opponent lost in that Guerrilla Fight (max. 100 Energy, armour is not counted)

- Defeated players deal:
100% of the maximum influence they would inflict with the Energy they lost (max. 100, armour is not counted)
+(plus)
50% of the maximum damage they would inflict with the Energy the opponent lost in that Guerrilla Fight (max. 100, armour is not counted)

ALSO
- A player receives, no matter if victorious or not, a 10% damage bonus if they manage to kill their opponent in the Guerrilla Fight.
- Natural Enemy bonus and Damage Boosters are taken into account when calculating the damage resulted from Guerrilla Fights.


If all of that is tl;dr, then let me summarize.

All you have to do is enter a Guerrilla fight and hit your opponent so that his energy is reduced. You have now already done more damage than you will be able to do with a Q7 weapon.

If you kill your opponent but lose (this is possible), you will inflict 160% the amount of damage you would have otherwise done with a Q7 weapon.

If you kill your opponent and win, you will inflict 210% the amount of damage you would have otherwise done with a Q7 weapon.



Since our country and our citizens will be awarded prizes based on damage done, it is my recommendation that the entire nation abandon fighting with weapons on the battlefield (except for the 5 kills you must do to enter a Guerrilla fight) and focus entirely on Guerrilla fighting all week.

Remember, damage boosters will also increase your Guerrilla damage, so if you have damage boosters, run them and fight Guerrilla.

Also, do not bother with bazookas, bombs, or rockets... they WILL NOT COUNT towards prizes.

Any citizen who will focus solely on Guerrilla fighting in the coming week will almost assuredly be able to reach the 1000% benchmark where the award is 30 Gold.

So I am calling upon all MU leaders, including our own USAF to inform their troops to fight Guerrilla starting with day 2422.

I also recommend that you review the basics of success in Guerrilla fighting as found in the DoE article written by EZC Guerrilla expert Code-Y.


You may now return to your regularly scheduled clicking