A Revisit to Alexis Bonte

Day 3,308, 15:01 Published in USA USA by Yui MHCP001
NOTE: Most of this was written in the month of September, mostly the Body paragraphs before September 5th. The introduction and conclusion, along with any update past and including the Military Page revamp were written on December 9th.



In systems of power, protests are inevitable. Even eRepublik itself has had its own protests, such as the 2011 eRepublik Rebellion, where Presidents of many countries came together, promised to have no wars, and signed a charter, citing the problems they believed to have existed within the game at the time.


It was quite the party.




About 9 months ago, Gnilraps published Plato Admits eRep is Dead. In it, he talked about an article written by eRepublik founder Alexis Bonte, called The End of the Mobile Games Gold Rush, R.I.P Tactical Heroes, which centered around the failure of their first mobile game. Gnilraps’ article went on to claim that eRepublik was dead, for it was only being used to fund other eRepublikLab games.


A few days later, Antonio Wimer published his interaction with Bonte regarding Gnilraps’ article, in Plato Denies eRep is Dead. You can read Bonte’s response in the article.


To elaborate more on his response, Alexis Bonte revived his account (which is surprisingly not dead as of Day 3307) to publish for the first time in over 5 years, eRepublik.com: Where We Really are…. He talks about having different games under the eRepLab’s name has the potential to give the developers fresh ideas, and that new technologies can be learned, which will bring eRepublik some benefit at some point. He also mentioned the success of Age of Lords, another mobile game of theirs. He says that what they’ve learned from the sucess of Age of Lords and the failure of Tactical Heroes will be applied to eRepublik.


Bonte identifies eRepublik’s main problem, the fact that while their advertisements (allegedly) work really well, and that people are interested in the concept of eRepublik, players simply aren’t coming back. However, he declares that since they now have experience in matching a new player’s expectation, “...[they] now have a higher chance of getting it right this time.”


He claims that they are in a better position to make improvements, both to newcomers and to old players. He also maintains that they will give their all to not only reach the 10th anniversary, but also grow both the game and community, while also building up 3 or 4 successful games within the next 18 months.


Bonte backs these assertions that they will give eRepublik more “resources”, by applying their new knowledge from their previous games and taking more risks. An especially important part of this is when we will see changes. While he says there will be no “radical changes” immediately, we’ll see key changes in a few weeks and months, and that they’ll be deployed progressively to be tested from a mechanical standpoint, and from our feedback and how it impacts new players.


He finished the article by explaining that the top priority for eRepublik is to find ways to grow the community again, and that it will be the objective for all of their work.




With the halfway point of the original 18 month goal here, it’s time we go into review of these past few months, giving them the feedback that they so desire. It’s time for rapid fire mode.



March 22nd, 2016 - The Ghost Booster


April 5th, 2016 - The Developer Log Begins


April 20th, 2016 - Resource Wars: Prologue


April 29th, 2016 - Resource Wars 2016 Edition


May 5th, 2016 - Resource Wars Update With Questions and Answers


May 10th, 2016 - Division Switch


May 5th to June 5th, 2016 - Resource Wars 2016


June 3rd, 2016 - Resource Wars - Epilogue


June 10th, 2016 - Gold Endorsements By Plato


June 25th, 2016 - Economy Changes


July 15th, 2016 - New Industry and Aircraft Battles


July 19th, 2016 - Aircraft Battle Announcement


July 20th, 2016 - Aircraft Military Ranks and The New Battle Console


October 27th, 2016 - Military Unit Page Revamp


November 4th, 2016 - Emojis


November 19th, 2016 - 9th Anniversary of eRepublik




As of this article, this is all we have received in updates, according to the corresponding section of the forums. Let’s break them down.


The Ghost Booster: This update was intended to help close the large damage gap between senior and junior players. “When activated, the Ghost Booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.” While this seemed to be a good idea to close the gap on paper, the paper quickly burns when you realize that higher strength players will get the same benefit, which simply makes it an inflator of damage overall.


In the same update, the eRepublik stepped in and refunded 10 million CC in total to tens of citizens due to a fraud case, and extended the Blitzkrieg Pack sale as a result of the fraud. Good on them.


Developer Log: This is a step in the right direction in terms of communication of updates. I had a problem with its’ inconsistent post timings, but they’ve consistently posted within 6 days of the new month for the past 4 months, so I can’t complain anymore.


Resource Wars and Division Switching: In the Prologue post, they gave us a very rough roadmap of the next two months, focusing on strategy and addressing issues brought up by the eRepublik Community:


-New Industry
-Resource Wars 2: Electric Boogaloo
-Hints of a Military Module shake up
-Productivity values would change with the resource wars
-Companies no longer travel with the player, other Economy changes
-Region specific taxes
-Regional Governments with elected officials
-Changes to Travelling
-Full-Scale battles between 49% and 51% are now treated as Epics.


The next forum post gave us a few additions:


-Taxes apply to COs and Currency Medals
-Civil War cost increased to 1 million CC.
-Upcoming Dictatorship Upkeep Fee
-Upcoming Division Switching


When Division Switching came, it was fine. We all assumed it was just for the month of Resource Wars, and at the time you had to destroy Objectives to switch to one division, and you were capped to a max hit in that division.


The event came and went. In my opinion, it was a massive success. It spurred massive activity, and was the most challenging and strategic thing to happen in eRepublik in years. But it wasn’t all fun and happy…

Gold Endorsements by Plato: Nice way to interact with the community who loves to write. It should really be a permanent thing.


Economy Changes: The first complaint is how long this took to come out.

The update, actually put into place on June 30th, implement Holding Companies, which are established in the region that you were located at the time of creation, and are where you put your actual factories. If you wish to move your factories to a different region, you must pay again to create a new Holding Company in a different location, and then pay more to move your factories. However, many people were confused on the initial implementation, having to turn to fellow players on how to do it correctly. Poor communication lead to poor reception of these Holding Companies.

This update also brought pollution, which I still loathe to this day. It maxes out at 25%, scaling with the previous day’s production of that specific product. They also split the resource bonus into two: Country and Region. The Country bonus went up to 100%. If you had a Very Rare, Rare, Uncommon, and Common somewhere in the country, you had a 100% Country bonus in that type of resource. The Region bonus goes up to 18%, with needing the same combination as the Country bonus, but in the same region, to reach the max. However, since pollution’s maximum percentage is higher than the Region bonus, this made the common strategy of setting all of the same type of resources (i.e all food resources) into the same region the most inefficient way to do it, after the resource setting already happened. Basically, it made no sense.

New Industry and Aircraft Battles: This update brought the Aircraft module to light.

The purpose of the new Aircraft module was to give an even playing field to new and old players, so that they had the same impact on the battlefield. However, the Aircraft module is nothing but a reboot of the Ground module. As time goes on, the gap between new and old players will continue to increase, with the cap being on the maximum Aircraft ranking, at least until Perception Grounds come along. Speaking of which, where are they? We were told that they wouldn’t be available at first, but it’s been 5 months.

While the purpose of the Aircraft module was to give an even playing field, the admins threw that out the window in the same update. This update brought along with it the Maverick Pack. The Maverick Pack, as most of us know by now, allows us to switch divisions at anytime we wish without any additional costs.

Military Page Revamp - Pretty, but the only useful thing about it is the fact that now after battles, you can see how much was spent on COs by the Military Unit.

Emojis - 👌👌😂👌👌

9th Anniversary - Nice rewards, best anniversary in years to be quite honest. Quite liked the TRUMP bomb. No anniversary achievement this year though, what the heck?


Alexis Bonte told us that eRepLabs could have done better, and that it was their aim to do a better job for us and for eRepublik. He said they would use new knowledge and technology to make eRepublik better, including retaining new players. They would give more resources, they would take risks, they would get fresh ideas.

Alexis, where is this so called new knowledge?

Alexis, where is this new technology?

Alexis, where are these risks?

Alexis, where are the fresh ideas?

You and your eRepublik team have left us, the community, feeling cheated. You promised us so much, but left us with very little 9 months later.

We don’t have Q6/Q7 Houses, even though their assets are still in game.
We don’t have Perception TGs.
We don’t have a better system for new players, thanks to the Maverick Pack allowing Tanks into the lower divisions.
We don’t have a working economy, thanks to the new industry stretching the already falling amount of work tickets.
We don’t have Regional Governments.
We, generally, don’t have hope for you, Alexis Bonte.

But I do. It’s why I became a Game Moderator.

I have hope that even after over 9 years of development, that you can vastly improve the economy module.
I have hope that you can improve the political module.
I have hope that you can improve the military module.
I have hope that you can improve the balance between new and old players, and free and paying players.
I have hope that you can tell us why certain previously-mentioned features, like Q6/Q7 houses, will never come out instead of leaving us in silence.

That’s what the 2011 eRepublik Rebellion was about.
They hoped that you would be able to see their organized protest as a sign that changes needed to be made.
They hoped that you would have an open discussion with the community about new features, and old ones that needed changing.
They hoped that you would balance the free and paying player back then.
They hoped.
And from what I’ve read about the event, you, along with the eRepublik team let them down.

I hope that a 2016/2017 eRepublik Rebellion isn’t needed for you to see our concerns yet again.
I hope that the eRepublik team will not let us down again.

I hope that this game is fun again, for every player, old and new, free and paying.


-Yui