Human resources in V1
Plato
Dear citizens,
The job market will be completely changed in V1. General Managers will now be able to post their offers on the market by selecting the salary that they are willing to pay to the new employees and the minimum skill level required for that specific position.
Citizens that are looking for a job, will only have to apply for the position and if they fulfill the skill requirements they automatically become an employee.
These modifications will help the new citizens to start their economical career faster and it will be much easier for them to find their first job in Erepublik. Also, it should make company owners life a lot easier.
V1 resources
We received interesting feedback from you concerning the country resources presented in the last Insider article. We have already made small modifications based on that feedback. Don’t forget that this is a work in progress that we will fine tune.
Aslo, keep in mind that we will add new types of raw materials after V1 launch and that the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik. So these industries will depend only on the human factor.
Citizens skill transfer to V1
Considering your suggestions about the skills transfer to V1, the manufacturing and construction skills of the citizens from the Beta version will take into consideration the sum of the working days in the industries from these two domains. This way, each day that citizens worked in Erepublik will be added to their skill level and nothing will be lost. For example if you have a 3.2 skill in Weapons and 2.9 in food, as you have worked 35 days, your manufacturing skill will be 3.95.
We appreciate your help and feedback as always
the Erepublik team
Comments
Nice
YAY! Nice
Nice (2)
Citizens skill transfer to V1
AWEOSME!!!!!
number 5 yes!
Great!
The skill thing was an issue for a lot of people 🙂
it sounds good!
I like the changes in Human resources 🙂 Will there also be any changes (e.g automated script) in changing employees salary and/or firing them?
cool
is there any change in the max skill level (now = max 7)??
great !
and for raw material industries will be different with the manufacturer and construction industries?
nice, but the bann wasnt fun
Great!
Nice cant wait to start playing.
\"the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik\"
This makes absolutely no sense at all. This becomes more or less like admins playing the game instead of players. With different manufacturing and construction bonuses there would be countries that supply resources and countries that buy them to produce goods, now the same regions will do both. Nice.
Ok!
lovely
// Json
good news! thanks admin
I don\'t really understand. So for manufacturing and construction, we do need resources, dont we?
So how could you say that it will only depend on human skills? Or we don\'t need raw materials to produce?
I hope you change the numbers for raw resources productivity 0,5 1 1,5 cos it will be more balanced, if it\'s needed for production.
are strength and job skill maximum 7?
The same value? Damn, and I though Scadens had a great explanation for the unbelievably unfair and unbalanced distribution of resources...
\"We have already made small modifications based on that feedback. \"
Small isn\'t the word I wanted to hear, as that just means there are some changes to how the resources have been distributed. It doesn\'t change the fundemental balance problem. Of course Sweden has loads of wood IRL and the Netherlands hasn\'t, but that\'s because our economy isn\'t based on those resources (we do have wood, oil, gas etcetera though). I thought Scadens might\'ve been right that regional manufacturing/construction bonuses would fix this unbalance, but apparently it doesn\'t.
Please just explain why you\'ve decided to distribute the resources this way and why you think it\'s fair/balanced. Why do you want it this way?
By the way, nice human resources system. This will really help (and create a lot of competition as GM\'s will be overbidding each other obviously 😛). Does this system also imply an automatic salary system?
(btw: we want Nuclear Energy 🙂 )
AMAZING!
Indeed Jazar, hate to see the cynics were right all along about my theory 😃
A pessimist is never disappointed.
Not good idea about automatic job proposals: it will make absurd competence forever.
NEW ISP is even worse than old one...
feedback from the recourses what about the feedback from the mayor idea...
I also think that screwing ePortugal was \"interesting\".
>We received interesting feedback from you concerning the country resources presented in the last Insider article. We have already made small modifications based on that feedback.
Looking forward to the modification ... hopefully it will be fair enough with RL resources
Does citizens have to place their CV\'s ? If not, the HR is not as in RL.
V1 resources:
Please present the modifications. And why.
Citizens skill transfer to V1:
Good. Exactly what I proposed.
Sounds Great, thanks for the work 🙂
Sounds great.
Horrible. Thanks admins for give advantage to some people.
When the new raw material arrive, the damage will be done and a few group of favored contries.
Thanks admins for destroy a nice game.
good to hear about the raw material modifications🙂
Is there any chance that a wellness requirement be included in addition to a skill requirement.
Will the GM offer work as \"I want 6 worker over 3.00 skill for 6 money unit\", or there won\'t be a number how many do you want to sign?
This must be done in order to avoid bankrupt.
Or the other version is that for every single worker you have to put out an offer?
This could also work, but it will prevent the free flow of labour, as we wouldn\'t know how many people are searching for job.
I hope you have a sollution for this as well.
ht\'s interesting
RAW MATERIALS. BACK TO THE DRAWING BOARD!
http://www.erepublik.com/article-680929.html
It\"s graet adea.when it will be start?
what Jazar said!
Consider my comment as well: Ban Dio in V1. 🙂
\"Aslo, keep in mind that we will add new types of raw materials after V1 launch \"
What do you mean by that? Are there even more raw materials than the ones you have announced?
\"We appreciate your help and feedback as always\"...
SAVE THE MAYORS, THE LOCAL ELECTIONS.
\"Aslo, keep in mind that we will add new types of raw materials after V1 launch \"
As I see it there are two options. First is to have new raw materials for new products or the second option to have new raw materials for existing products.
I prefer the first one.
been translated to Persian!
nice,
I have a question about country Resources, Is there any limitation for companies of these raw materials ??? (I mean only limited number of companies can start working in raw materials field)
great
yes this is all great but i have never seen the game so buggy as it is now; cant work, says i didnt work yesterday, cant see all of the latest news, main page has no visuals and is displayed vertical , and cant train.
What is this?!?!?