Region productivities in V1

Day 308, 09:27 Published in USA by Plato

Dear Citizens,

The raw materials in V1 will be:
Grain - needed to create food units
Oil - needed to create moving tickets
Diamonds - needed to create gifts
Iron - needed to create weapons
Wood - needed to create buildings (hospitals, houses and a new secret building)
The food, moving, gifts and weapons industries will be considered the manufacturing domain.
In the productivity formula we have a variable called 'region productivity' which is now 1 for every region. For the raw materials industry this value will be 0.1, 1 or 2.

In order to get the geo-political and economical environment in the New World closer to reality, we have divided the raw materials per Erepublik regions, keeping as close as possible a connection with real life natural resources.

For example: In the Italian regions you won't find diamonds, so the region productivity value for diamond companies will be 0.1 in all its regions. However, in South Africa there will be a couple of regions where the region productivity will be 2. Needless to say, building a diamond company in Italy wouldn’t be a very good idea.

The main benefit of the resources industries will be that a new strategic element will be added to the Erepublik regions.

The values for the different regions’ productivities can be found [a url=http://spreadsheets.google.com/pub?key=pGmk9oLcxIcMhZ5pBlHDCZA]in this table[/a].

Best regards,
The Erepublik Team