Air Stats and Rewards
William Thomas Riker
Now, I know game change ideas should be published on the Forum, but let's be honest: except for a couple of dozen of nolifers, nobody even visits it. Actually, these are not even ideas, I'd just like to read what do the rest of you people think how everything should be modeled. And while most of these are simply cosmetic, there are a couple of major ones that are worth your attention. That is, if you tend to fight in air battles more often than not.
I realize Weekly Leaderbords have been updated with air stats and that kind of helps, since individuals in MUs and the entire MUs compete in damage and kill counts. And the Decorations. But that's about it.
Open your profile pages. Tell me, what is it you see there related to air stats? Sky Hero medals, Aircraft Rank and the non-existing Perception.
Ok, I get it, if Pereception really were to be introduced, everything would get even more screwed up. Debatable, but let's leave it at that for the sake of the argument.
There is no such thing as Sky Campaign Hero. Should there be? After all, Sky Hero medals already give 30 gold each. But in every campaign, there are at least 2 air battles, potentially 3.
Top air damage in a campaign? Not there either. It's not that it is useful in any way, except boasting, but then again, why not have on record how much air damage one is actually able to dish out? Nothing gets some people going like a healthy dick measuring competition.
Sky Top Fighter medal? Now you go "Whaaaat", since most of the players are never gonna get the ground one, so why even bother with introducing it. Right?
And the most important missing element: Sky True Patriot medal. You have to admit it is kind of dumb for ground units to be able to earn 5 TP medals a day! Yes, that's right! 5000 CC or almost 10 gold by dishing out their FF damage. They "earn" endless amounts of cash which they use to buy supplies like Food, Weapons, Houses and packs (on the black market though) to keep on fighting and improving their stats, meaning their power and influence. A player dedicated to fighting in air battles doesn't have that kind of funding. And imagine if he di😛
he could buy more Aircraft Weapons and Houses. Production would kick off, lowering the prices, and bigger Qs could finally be introduced. Yes, yes, pumping more CC in the game is, to put it gently, unwanted. Doing the same with gold would make players more independent, which admins do not want. But what about getting at least a single gold, just like with level-ups? It's worth 500 CC, and rising. And it would be a gold that you could get extra on top of the 10 you can buy at the Monetary Market.
When you have to make 100 000 000 (hahahahahahahahah) damage in air battles to get a single True Patriot medal
And then there is this whole separate issue of using boosters and rockets in air battles. Boosters could work the same as in ground battles, but what about rockets? Should their yield be lowered when used in air battles?
Epic Battles are also reserved for ground forces only, making it impossible for air fighters to get that boost and keep up with acquiring Energy Bars and Energe recoveries.
So, leave your thoughts in the comments.
Comments
o7
dobar
oni sve to namjerno rade, ne zato sto su nesposobni.
Ima ljudi koji i ovako nabijaju rankove, trose nemilice kako bi bili prvi ili najjaci.
Kad oni dodju do nekog maximuma i kad se ovih ostalih 90% pobuni, onda ide neka novotarija koja opet ide njima na ruku.
Svi BH-ovi i SH-ovi u Hrvatskoj su rezervirani za 5-6 osoba ,tako da nitko od ostalih 1000 ljudi nema profit od borbe. Ovom svijetu nema spasa.
u hrv ima 1000 ljudi? di ? kad?
za zadnji BH sam moro natuć 2.5 milijardi
jeli vrijedilo?
naravno,
svake čokolade i wepa
😃
igram iz zabave, i gotovo
PS
No. 1
slažem se sa svime štas napiso
\\\\ /
🙂
S obzirom da imamo i ground i air bitke, ocito se planira uvodjenje i pomorske komponente. Time bi se prica zaokruzila i dala bi se nova "kost" za nove igrace da u nekom segmentu pokusaju dohvatiti starije.
Pretpostavljam da bi shema bila ista kao s air-om (22 boda za mini bitku), a ja bi npr definirao da svaka 6. bitka bude "naval". Pa bi onda minibitke bile:
- ground
- ground
- ground
- air
- ground
- naval
- ground
- air
- ground
- ground
- ground
- naval (u 12. bi umjesto air isao naval)
itd...
Ovime bi bilo moguce bitku zavrsiti vec sa 7 minibitaka, sto bi takodjer poboljsalo dinamiku.
A sto se percepcije tice, dopustio bi trening centre za nju ali samo za igrace divizija 1 i 2 (mozda i 3). To bi dijelom kompenziralo nadmoc koju imaju igraci iz 4. divizije. Ne mogu se sjetiti da li infantry kit vrijedi i za air bitke, ali time bi on opet dobio na vaznosti (sto bi se vlasnicima vjerojatno svidjelo, jer su taj dio prilicno zasrali s Maverick packom).
Zašto trening samo za niže divizije? Većina igrača u nižim divizijama ima veću snagu i čin i zarađuju BH medalje i golde. Ja u D4 nemam ništa od toga, totalno slab i nevažan, u D4 sam dospio dobivajući exp radom. Zato se sad i borim samo u air bitkama gdje ipak mogu osjetljivo pomoć. I sad bi ti dao pola svih igrača da trenuraju percepciju, a meni ne. I tako bih ja postao opet nevažan i bez uopće ikakvog utjecaja u bitkama. Jebo vas, svi mislite kako dobit nove igrače i dajete im povlastice jer jadni moraju sustić starije. A njima je još i najbolje. Nitko ne misli kako zadržati nas stare igrače koji su vojno slabi i nevažni.
Zato sto mislim da je ipak vecina igraca u nizim divizijama slaba i prakticki su bez sanse protiv D4 tenkova s Maverickom. Ako bi se vise njih orijentiralo na zracne bitke, vise bi exp-a nabijali i prije bi presli u visu diviziju i time otvorili prostor novim igracima. Ne znam za IK da li vrijedi za air, ali bilo bi dobro da se u toj kombinaciji IK iskljuci za air bitke. To mi je bila glavna ideja.
A stari i vojno slabi igraci su u najgoroj poziciji i jedina im je sansa sada air, kao sto i sam radis ili cekati neki novi tip bitke (naval, mozda space?) pa se angazirati od pocetka iako su i tu igraci lvl 300+ u prednosti zbog vece osnovne energije.
Znaci jedina sansa ti je sto prije dogurati do lvl 300 🙂
Isto tako su većina igrača u D4 slaba. Ja imam sve trening centre na max pa nisam ni blizu 100k snage. A level 300 nemoj me nasmijavat, nisam do 100 došao u 8 godina s tim da zaradim cca 3k expa tjedno. U airu sam od početka i samo gubim na značaju s vremenom, isto će biti i s naval. Treba organizirat diviziju ili modul u kojem bi sudjelovali samo oni koji ne plaćaju RL pare i ne kupuje packove.
Sve je to ionako "sibanje mrtvog konja" ali onako akademski mozemo zamislit i taj scenarij ako pronadjes razlog zasto bi admini (vlasnici) uopce htjeli uvesti tako nesto?
Ako žele da igra preživi, stekne nove igrače i nastave zarađivat.
07
PRIZNAJ SRBIMA DA JE OVO JEDINA POBJEDA U POVIJESTI SRBIJE I UGASI SERVER!
AMEN
da su i oni barem jedmom u povijesti pobjedili, pa se valjda dio njih nece vise pravit zrtvama kao po njihovom narodnom obicaju!
lol
v
If you want to try a game: https://www.erepublik.com/en/article/2649122/1/20
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