Trends in Population
Paul J Keating
An election gives us a opportunity to take stock of where we are, and also gives us another view of perhaps our most important statistic of all - population growth.
First let's take a look at presidential election vote counts over the past 12 months:
Chart 1 - presidential election vote count Apr 2011 - Apr 2012
As you can see population has remained relatively static over the past 12 months, tending to hover between the 200-250 range. Despite the efforts of many citizens, the new player relations department, party and MU leaders we fail to significantly increase population. Unless this changes we will never significantly improve our profile as a nation.
The story appears a little worse if we go back 2 years as the following chart demonstrates:
Chart 2 - presidential election vote count Apr 2010 - Apr 2012
Now I was only born in Dec 2011 (4 months old yesterday) so I don't know the context of these numbers, but it appears the current relatively stable population may be the remnants of what could have been a much larger community sometime in the past.
Greenman's commitment to new player recruitment and retention is obviously needed and the pressure will be on Minister Marcos Arolia and deputy Roboa to rally the community to support their efforts.
Comments
Voted. Those peaks in July 2010 and October 2010 were due to the massive amount of eIndo multi votes during some of the many many eIndo PTO's:
http://www.erepublik.com/en/elections/country-50-election-president-0-date-2010-07-region-0
http://www.erepublik.com/en/elections/country-50-election-president-0-date-2010-10-region-0
And don't forget the rise of Rising which caused decimated populations around the eWorld... though a significant portion were non-human accounts of convenience.
If we continue like this yo,we be kickin' da bucket soon enough 😕
If u toil through the forum u will find the Dec 2010 result numbers...a bug in-game allowed the vote to continue despite being wiped.
Otherwise a interesting read, Australia's 'Real' account numbers should of be static if u discount the indos...though there are still some floating around here right now.
This is good, Paul. Serious thinkers are required in this area and the past is not your friend. Like Maj and Nelson outlined above, many citizens also jumped CS during Indo occupation. Some of it was down to game changes like Rising, gold rule implementations, houses and such. For long term builds and holds in fledging country's populations - Plato has far from provided constants in game platform. Australia, compared to more populous and advanced economic countries with more resources installed by admins, is cursed by game mechanics (re. borders, small amount of regions etc). eRep based it, to an X extent, on RL maps - each RL country has a Y amount of states and territories (though we still miss ACT on our e-map).
Some things can be planned forward by e-governments but overall the lack of regions in RL/eAustralia based on the map, when attempting to claw the way to the status of such nations as eUSA and others in eEurope - it's a difficult sell to attract serious players.
Good article. V
It's a little more than that.
The problem is or was two-fold.
1) There was almost no focus in player retention at all throughout the period of the AnD PTO and beyond. This is no longer an issue. But it's the second that has prevented us from experiencing any serious population growth
2) Recruitment failures
I once said of the efforts of the past that they were plain and weren't pushed hard enough. Efforts of recruitment were sparse.
http://forums.whirlpool.net.au/archive/1137051
This is the eRepublik thread on Whirlpool. If you notice, this isn't that active and is rarely drudged up from the grave for recruiting purposes.
That's true Marcos but just saying there are mechanics reasons beyond government or PR control where hardcore players would rather the sandy beaches of Brazil or the industrialism of China compared to Australia - and of course I'm not referring to landscape.