New Citizen Education: Companies and Resources for Beginners

Day 1,156, 23:00 Published in USA USA by Department of Citizen Affairs


This article will pertain to creating and running a company. If you ever wanted to create a company and weren't sure how it would work or how much time it would take, this article will clear it up for you before you sink your gold into it. Then, you'll be earning your own money and helping your country's economy grow like a Dioist falling in quicksand.

Note: This article does not go in depth into economic theory or tricks, it's pretty basic. If you're looking for extensive info on economics, that's unfortunately not my strong suit, and I'll hire someone else to do it eventually.

Companies

Companies are entities that you're familiar with as your workplace. You sign up for a job in a company owned by a dubious silent man, collect your wages, and don't ask any questions. Companies require a ton of capital, but have a lot more earning potential than simply working. You may find yourself asking "Why should I limit myself to being a peon when I can have a power tie as a manager?"

Grain and iron companies are raw material companies, they harvest region resources and sell them. Food and weapons companies are product companies, they turn the raw materials into items, and sell them to us.

Materials

All regions have one material they are rich in. Grain, deer, fish, cattle, and fruits are food materials, and iron, aluminum, saltpeter, oil and rubber are weapons materials. If your country has one region that's rich in a material, the product industry it corresponds with will get a 5% bonus to productivity. This goes up incrementally for every type you have, up to a maximum of 25% for all five materials. Doubles of the same material are useless.

The Process

Visual aids make a lot more sense than words:





Remember you can zoom in an image by clicking it, as with any educational image in the DoE.

You can buy a company on your organization for 40 gold. 20 gold will be spent, and the other 20 will go into your company’s accounts so you can finance your first few days as a manager. You can pick the company's name, logo, industry and location. Make sure you locate it in your corresponding high resource region if you make a raw materials company. You can put product companies anywhere you like. You can never move your company to another country or region, so choose wisely!

Your company gets its own bank account to trade gold for local currency (like USD) or buy raw materials and other items. You can access this with a dropdown menu on the marketplace or monetary market pages in the top right of the page. Any earnings from your business will go into your company’s bank account, not your organizations’. I’ll explain how to deposit/withdraw momentarily.



Raw Material Company Screen

I recommend picking a raw material (or “RM”) company as your first company, it generally requires less money usage up front and is much more straight forward. You hire 10 people to dig or mine up whatever materials are in your country, and the raw materials go directly into your company’s inventory, and they come ready to sell. It may take a few days to pay off, as there are a lot of raw material companies in the U.S., and the sell prices for an single unit of RM is simple pennies. Here's what a raw material company's control panel looks like:



As you can see, there are some things you need to know about on this screen.

Your Stock is your company's "inventory", where the fruits of your employees' labor goes. This is where you can see how many RMs you have available to put into market offers.

Your Money Account is the amount of USD (or the local currency of your company) you have in your company accounts. Your profits go directly into this, and the wages you pay your employees go directly out of it. More on company accounts and hiring employees in a couple sections.

Your Staff is your paid workforce. You need other citizens to harvest the RMs for you. RM companies require no more and no less than 10 employees for maximum productivity.

Your Current Market Offers is what you have for sale on the marketplace right now. If there's no offers open, you're not selling anything.


Product Company Screen

Crafting products is a little more complicated than harvesting raw materials, but the products are more expensive and the profits are bigger looking. Baking bread and the like is the equivalent of fast money, fast cars, and fast women in eRepublik. The basics are the same: you have a USD account, a staff of 10, and market offers to make. However, you have two stocks in a product company: raw materials and products. You have to buy raw materials from an RM company, which your staff automatically crafts into products, which goes into your product stock which is ready for sale. If you own an RM company too, you can buy your own stock.



Your Raw Material Stock is how much raw material you have for crafting. Your staff uses those raw materials when they work, contributing to Product Progress. Most employees will be able to finish several products and change on their own workload, and then another employee will finish whatever the last was working on and contribute to a new one, so no productivity is ever wasted. Everytime it goes up to 100%, you get another product in your Product Stock to send to your market offers.

If you choose to design your company, you can increase the "quality" of your company for more gold, increasing the effectiveness (and sale price) of your products.

Other Details

How to Set-Up a Market Offer



Your Company's Accounts



Staffing



Licenses

You'll notice a link under your market offers that says "Buy market license". These are permanent, 20-gold permits that allow you to export your products into foreign markets. Primarily, if you see that your good is selling poorly in your company's country but extremely well in another one, you can buy a license to try and bolster your profits. You have to take into account that country's import tax (which you'll have to pay) and their alliance alignment. If they're a hostile country, they may embargo your company's home country, rendering your license moot.

Wrap-up

Thanks for reading (or at least scanning 😁 through this handy dandy guide, I hope you found it informative. Don't forget to vote, please 😁. Just a few key points to refresh you:

- It costs 20 gold (40g available) to make a company.
- Productivity peaks at 10 employees. Those employees can be of any skill level you choose.
- If your total product sales aren't beating out the wages and taxes, make a staffing change or hold on to your stock until prices rise.
- Licenses cost 20 gold each and allow you to export your goods overseas.
- Do not buy a license to export to a hostile country.

General links:

Join the eUSA forums. Help sections, general discussion, congressional hearings, all the action happens here.
Join a military outfit or a militia. Free food, tickets, and company in exchange for loyal service to your country.
Join #tc on the Rizon server in IRC. You can join directly here, or learn how to set up an IRC client from our article here.

- New Citizen Assistance Form, free food and mentoring from the Department of Interior
- Message the Department of Education, give new ideas or feedback on planned topics
- Department of Defense Orders, guidance for civilians looking to contribute in a battle
- White House Press Releases, news, information, and links directly from the President's staff
- Presidential Newspaper, the current President of the United States' newspaper

Until next time,


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