RAW MATERIALS and RESOURCE BONUSES
Heard about that 100/100? Know we fight our wars for resource bonuses? Notice your company production fluctuate based on certain regions we control?
The second in my series of Game Mechanics articles will be focused on Raw Materials and Resource Bonuses.
The first article on Natural Enemy can be found HERE
Raw materials (RM) are products that are used to manufacture food and weapons and include:
FOOD (abbreviated FRM): Grain, Deer, Fish, Cattle, Fruits
WEAPONS (abbreviated WRM): Iron, Aluminum, Saltpeter, Oil, Rubber
Each of these raw material categories is distributed among the regions of the world somewhat arbitrarily and each country is given a maximum of 5 resources in their natural regions.
The USA was given: Cattle, Fruits, Grain, Aluminum, and Oil
Resources connected to the USA Capital, Florida:
Resources give bonuses to their respective companies in a country.
Only regions connected to the capital (i.e. not cutoff by another nation) contribute to the resource bonus.
Above you see the resources in Central Greece cut off from the capital Western Macedonia, no iron bonus is applied.
Each food resource controlled provides a 20% bonus to all food and food raw material companies located in our country. Likewise, each region with a weapon resource connected to the capital provides a 20% bonus to weapon and weapon raw material companies.
So when we talk about 100/100 we are talking about all 5 resources in both weapons and food (5 un-natural resources total) being connected to the capital; equaling a total of 100% bonuses for both food and weapon companies. This is a tremendous boost to the economy.
Each company has a basic productivity before any bonuses are added. Higher quality (more expensive) companies produce more product per wellness spent.
Food product companies require food raw material (FRM) while Weapon product companies require weapon raw material (WRM).
Food companies require 1FRM per unit of food produced, while weapon companies require 10WRM per unit of weapon produced.
The table below shows how many raw materials are required for each worker in a company based on resource bonuses. Raw material costs for finished products increases as the quality of the finished product goes up.
The following table shows how many units of finished product each company produces with different bonuses.
So you can see it is extremely beneficial to the economy to control regions with the 5 resources that are un-natural to the original 51 states. It drives the amount of raw materials required down and the amount of finished product up. It is also essential to control the regions connecting those resources to the capital.
I hope you were able to learn something and encourage you to leave comments recommending a topic for Saturday.
Thanks to R.W. Reagan for today's topic recommendation.
What is this?You are reading an article written by a citizen of eRepublik, an immersive multiplayer strategy game based on real life countries. Create your own character and help your country achieve its glory while establishing yourself as a war hero, renowned publisher or finance guru.