[R&A] 資源戰爭 - 序章

Day 3,074, 08:45 Published in Republic of China (Taiwan) Republic of China (Taiwan) by strangerthe

原文連結:
Resource Wars - Prologue


Dear Citizens,
親愛的玩家:


Over the next 2 months we plan to roll out a series of changes in order to put more emphasis on the strategy part of the game and address several of eRepublik’s issues as voiced by the Community.
在接下來的兩個月裡我們計畫要推出一系列的改變以強調遊戲的策略層面並回覆一些由社群提出的意見。


We are presenting a sketch roadmap of the things we are currently working on so you can both have an overview of the things to come and have your say on it.
我們在此提供粗略的概念來讓大家了解我們正在進行的工作概況並可以對此發表意見。


A new Industry together with its correspondent New Resources will be added to the eRepublik Economy. Countries will be able to fight for the New Resources as part of a fresh Resource Wars event, starting in the following weeks. This remake of the 2015 Resource Wars will bring different rules to the table and a greater focus on strategy and balancing.
一個新的產業以及對應的新原料將會加入eRepublik的經濟體系中。在數周內將會舉行新的資源戰爭中,各國為新資源而戰將會是其中的一部分。2015年資源戰爭的再製版將會有些不同的規則,並更重視策略及平衡。


The new Industry will significantly change the way the battles are fought and allow new users to matter from their first days, without impacting the fun of the loyal players base.
新產業將會大大的改變戰爭的型態且讓新玩家能夠更有參與感,但同時卻也不影響忠誠玩家的根基。


Once the Resources are allocated and the event is over, bonus productivities of the regions will change, the rare resources regions will have better bonuses than the common ones.
一旦資源戰爭結束,各地區的資源加成將會改變,稀有資源將獲得較普通資源還要多的加成。


Players’ Companies will no longer travel with them. Companies will be established on firm ground and benefit from the bonuses of the Region/Country they are based in. Taxes will be calculated accordingly and Companies will be subject to trade embargos once again. Players will get to decide where to base their current Companies.
玩家的工廠將不再隨著玩家移動。公司將會奠基在結實的大地上,並依據該地區/該國家而有不同的加成。稅率將會據此計算且工廠將會再一次的受到禁運約束。玩家將必須決定在哪奠基現有的工廠。


Region specific taxes will follow enabling a higher taxation of occupied territories as spoils of war. As a next step we will be looking at the introduction of Regional Governments with elected officials.
根據地區計算的稅率將能從佔領地獲得更高的稅收做為戰利品。再來我們將引進地區政府及選舉。


Increased revenue for Country accounts by extending taxation to all the revenue base (Combat Orders and Currency medals), enabling governments to better fund Military Campaigns among other things.
從藉由提高稅收而增加的國庫盈餘到所有以貨幣為基礎的收益(戰鬥指令(CO)及貨幣獎章(TP))將能使政府為戰事籌措更多的資金。


Travel will suffer changes too, and will no longer be based on arbitrary zones but on Real World distances.
旅行也將進行改變,將不再依據區域計算而是根據實際的距離。


Players that fight in closely contested rounds will get more Prestige Points.
玩家在勢均力敵的回合中出戰將能獲得更多的威望點數(PP)。