"Please make the alliances more even", they said and continued to do nothing

Day 3,504, 15:24 Published in Finland Finland by TheJuliusCaesar
[The content of this article is completely that of my own and does not represent the view of Pacifica in any way.]

Greetings,

I have noticed I'm finding inspiration from the comment sections of different articles lately, this time from the magnificent interview by J211. All my thanks for you, readers, and especially those commenting.

One of the most common and persistent point of view regarding the current alliance system is that it supposedly kills all the fun in the game, that Pacifica "destroyed the game" by aligning more with Asteria. It is past time the issue is addressed. The hypothesis leads us to a two-folded question: what is fun and how to preserve it?

As I briefly touched in the above-linked interview, the definition of game enjoyment is not simply one-size-fits-it-all approach with a prescribed mechanism. Some players enjoy tight battles (which are there from time to time, nevermind the current alliance setup); others enjoy struggling to come out on top in politics, be it national or international; while a third group likes to maximise their economic output and profits. Some like to feel the game passionately and don't think twice to rush to the battlefield or spend money without hesitation in one place or another, while others prefer to only operate with cold logic sans emotions. Most of the citizens do something in between.


Political and economic modules being reduced to what they currently are, I of course recognise that I myself am a lone wolf enjoying mostly political endeavours, and that the majority of the citizens left in the game find their enjoyment from the military module. Therefore we should turn on the second part of the question, which also is more pertinent to the analysis of alliance politics and indeed Pacifica.

Assuming most of the citizens get their fun from the military module, and assuming that the fun stems from tight battles (I hear this the most), then it is in order to ask ourselves: how to make the sides as even as possible? There are two ways to approach this: either we let the alliance blocs find equilibrium naturally, or then we do not let it find it naturally and force more even alliances to commence. It is time for a thought experiment!

Let us imagine that we decide globally that it is in order to employ the latter mentioned solution of the forcing of most even possible alliance blocs. Obviously, this would require some sort of supranational organ (I won't even get into how this is formed) to determine the most even alliances (how many is optimal?) so we can have the most even battles possible. Perhaps this magnificent supranational organ would take into account the raw damage output of each nation and combine it with (pre-determined and arranged tables of persons with varying degrees of) political skills, as well as modify the output according to the quality of coordination within each nation. And continuously keep these factors updated, as well as devising more attributes to quantify, resulting in changes to alliances when needed to maintain a good™ Balance of Power.


Does it sound feasible and easy to maintain without Plato's intervention? I don't think so either, my beloved readers. In fact, I do not think that would even be fun at all. This is why it is in order to let the alliances be determined naturally by politics. By negotiations. By diplomacy. Freely. This is, of course, the current system we are operating with, yet I sense some are quite discontent with the freedom to determine alliances by politics.

Now, next step is that as it is not possible or feasible to maintain even-sided alliances with force, some still want alliances to "make them more equal" to be fun. For them I have a question: where is it tenable to draw a limit? At which point does a certain bloc become too dominant? Exactly, this too is better to be left for individuals as a whole to decide. It just does not work so that the losing side, which lost only and only because of their inferiority in the game of alliances, demands a new deal of cards and that the stronger side should arbitrarily play worse to be more fair, or something.

The above consideration leads to two main deductions. First, anyone can and should voice their opinion if they feel that this is boring, that is the indicator that you feel so. Second, and more importantly, the solution to achieve better game enjoyment (as in tighter battles) is not to sit on your hands, do nothing and moan that someone was better at politics than you. Everything starts from yourself: organise, dive into politics that determine the framework of the alliance system, cooperate and engage in diplomacy. If enough people feel that the current setup is boring, the system changes naturally via the avenues developed with diplomacy and politics. If there is no effort from the losing side to engage in diplomacy and politics, there will be no avenues to go with.


Taken into the level of the actual game we're playing, Pacifica was last January in a situation where it faced a decision. At the dawn of deepening conflict with Orion, we could have either chosen to de-escalate it, or go full-in and draw Asteria in too. We chose to de-escalate, which, combined with diplomacy, brought us to our current position. I have no regrets, as I believe that being on the winning side heightens the opportunities for an alliance to have fun, however you want to define said fun.

The Andes alliance is a prime example of the lack of avenues: how can the dominant side approach those on the losing side if the losing side makes no move to come forwards from their losing positions? And more importantly, why should the dominant side approach if they are having fun? It raises the bar to reshuffle if both sides just dig deeper into their holes, but I am most sure it in the end hurts the losing side way more to do so.

Once again: Actions have consequences.

- Caesar