[MoD] Airforce organisation

Day 3,227, 04:55 Published in Cyprus Cyprus by Mich3lAngel0


Dear citizens,

With the integration of air battles in the game,the data in the battlefields have been greatly changed . The key points that make air battles so important and differentiate them from the ground battles, are:

1) Profit from them is 22 points per battle round, twice of the profit that give each ground battle round in all divisions together.

2) All players participate in a single division, there is not any kind of separation per division , fact that exists in ground battles.

3) All players, whether they are newcomers to the game or either high level players, have exactly the same capabilities.



How this affects the new players/low strength players?


This new modification of the game completely changes the data concerning young players (and players with little power at all divisions). So far, new entrants players asked to limit themselves only at work + train mode, making hold for long periods of time until they gain considerable power and can contribute substantially to the battlefield. Instead, in aviation, such things no longer needed, since the new and old players start from the same starting point in terms of strength in air battles and have the same evolution.



MoD's proposal
This new military module can be proved really helpfull for our state. We propose to our citizens that :
-don't use any type of packs
-have low strength
-are on hold mode
To spend their food fights ONLY in air battles.

In that way , a player that fights daily in air battles , in a period of two months ,can deal damage over 12K - 15K in an air battle,only with the food fights of his energy bar. Currently , it is useless to fight with q1 air weapons , due to the fact that they are expensive and they don't provide high damage difference. So , we advice you to fight with bare hands.

For further information contact yigitoglu or Mich3lAngel0



The few
The Proud
The Cypriots

Signed by the MoD team