[DoE] Guide to: Understanding Bonuses

Day 1,987, 12:00 Published in USA USA by Department of Citizen Affairs


Another Wild Owl presentation

Economic Bonuses. A lot of us have heard this word being thrown around lately, particularly in PoTUS interviews with the elections around the corner. Why should the ordinary player care about economic bonuses, and how are they helpful to a country?

This article aims to explain economic bonuses to newer players and their political, economic and military ramifications on a country.

All regions on eRepublik are given a single economic bonus, which gives a 20% boost in productivity to the nation holding them.

Food bonuses: Grain, Deer, Fish, Cattle, Fruits
Weapons Bonuses: Iron, Aluminum, Saltpeter, Oil, Rubber

A country possession all food and weapons bonuses is called a full bonus or a 100/100 bonus country. It must be noted that having multiple regions with the same economic bonus resource will not give you an extra boost in productivity. Furthermore, regions must be connected to a nation’s capital to be eligible to contribute to the resource bonuses.

The following table gives an accurate summation of the products produced in companies varying with the economic bonuses:



Note: Companies in full bonuses countries require twice as many RMs as those in 0 bonus countries.

The Current eUS Bonus situation:

At the time of publishing this article, the USA holds a 60/60 bonus. We possess Oil, Salt Peter and Aluminium to give us a boost in our weapons production and Cattle, Fruits and Grain to boost our food production.

For the average player, this puts us in a mid tier economic country (bonus wise) because while our resources are stable, we do not possess the cherished full bonuses that commune holders look for to provide maximum production for their companies. Maximum bonuses mean more weapons and more food produced per worker, and hence, more damage on the battlefield for the country holding it. It also brings in more tax money for the government coffers.

Countries will full bonuses are often the target of hostile groups attempting to gain entry for their own progress and benefits instead of the country’s. China, a full bonus nation, maintains an extremely strict citizenship policy for prospective applicants to the country with quotas per country. Brazil, another nation which enjoys full bonus, has been targeted by a hostile MU which has attempted to take over it. It is for these reasons that the eUSA has employed a successful low bonus strategy as we already face a critical level of PTO threat in our country. This has decreased the prospective pool of players for the hostile elements to recruit from, and helped us partly recover from a near-crippling Serbian based domestic attack on our country.

Nations that are wiped from the map and hence possess no economic bonuses are severely disadvantaged in terms of economic growth. Their income tax evaporates, the cost of finished products goes up and the populace suffers. Full bonus nations on the other hands, enjoy huge benefits but often unwittingly end up being targets of PTO groups. By adopting the middle course for the past few months, eUSA has been able to control its political situation to a large extent and maintain a moderate source of income for the country.