Does Being Resident Work Out, Over Remaining Nomad?

Day 4,249, 14:36 Published in United Kingdom USA by Michael Ludgate

I'm still a nomad (no city of residence), this is because of the 'you can no longer turn off houses' rule. Typically I'll have Q1 and Q2 running 24/7 and Q3/4/5 on just before lvl up, turned off just after for a 1h loss to durability. This allows the higher quality houses to last for a long time. Assuming I don't forget and leave em running (does happen). Also if I can be bothered I'll stagger turning on houses before week start, and turn off again just after. Don't care about the moving costs as I'm a Mercenary anyway.

Assumptions and some calculation
Q3/4/5 have a M.V. cost ~ 155k
+20% durability bonus, would be worth 31k.

Nomad cost per activation (Q3,4,5 / 16😎 ~ 1,070
1 lvl up and 1 week start activation per week is ~ 2k weekly
Nomad ~ 15 gold per month @ 550 conversion

Resident cost per hour ((155k - 31k) / 16😎 ~ 738
Weekly ~ 124k | monthly ~ 537k
Resident ~ 977 gold per month @ 550 conversion
~ 10.3k per +1 energy per week

Pro
+12 per tick | +144 per hour | +3456 per day | +105k per month


Con
75 times more expensive or ~13k per +1 energy than a PP.


Conclusion
On the basis of the 12k per +1 I looked at the PP I'm buying each month.
+20 energy for 15 gold cost (based on refund of accidental 2nd pack purchase, ignoring value of other pack items).
15 gold ~ 8.3k @ 550 conversion
The pack lasts for a month so ~ 1.9k weekly cost
1.9k / 20 = 95cc per +1 energy per week
Resident weekly +1 standardized / PP weekly +1 standardized = 126
126 times more expensive than a PP

Aside from minor differences in play-style, rounding, etc. Am I basically on track and it's just really frickin expensive to be resident or is there something else. Seems it's only really worthwhile for those with huge amounts of in-game gold/credits in proportion to what they deposit via buying PP. Maybe I'm missing something else and that's what really makes it worthwhile?