About the new Epic battle threshold and why we should be OK with that
King Dom Miguel O Vader.
So, I've seen a lot of people complaining about the new epic system - since they're genuinely rare now, it's no more viable to keep buying packs to achieve astronomical PP every week, racking considerable amount of medals in the process.
Seriously, it was FUCKED UP - what's the fun in having a script tanking for you in meaningless battles?
Glad the epics already slowed down - lets hope the pack offers also do!
Lets just hope and pray that battle system is reworked to something which every player is meaningful again - as it was in v1 and v2. Since the admins ditched the v2 version (which, IMHO, was great in nearly every aspect, especially the military module) it has been a train wreck: Guerrilla fight, epic, multiple rounds with multiple BHs and turning the old (true) BH into CH, weekly tournament, endless premium packs, natural enemy, low costs for RW, mercenary medals, determination bonus, change on MPP rules, XP-based divisions, no limit on energy packs/bars alongside a huge numbers of fight/day anyone can do, airstrikes, dictatorship system..
Well, at least they got it right in creating Military Units (although they could've been MUCH more functional), implementing Daily Orders and Combat Orders. So yeah, 3 things. Nice.
So changing the Epic battle system wasn't "killing the military module". Epic battles itself were already a terrible choice that consolidated the focus change - the game was officially not about achieving any collective goals but instead stacking a lot of medals and decorations on your profile.
I'd like to remind you all that this is still supposed to be a social MMO game, not a "beat'em all online game". We were supposed to be constructing some kind of goals in groups, not letting a script fighting for us because we need to sleep and work, but we don't want to spend any of that precious 2k fights/day we payed for - the fact that every single one of these fights doesn't mean absolutely nothing really doesn't ring a bell on anyone else?
Again, let's hope it is the first of a series of decisions to bring back the combat focus to community once again - enough of personal praises! I'd love to see a eRepublik where, once again, the main focus of everyone is a collective one. Conquesting something as group, defending something as a group and planning for weeks, months for it. It may seem slow for the newcomers, but I can assure you: it's much better to have only 2 or 3 really great battles in a month instead of having dozens and dozens of totally irrelevant campaigns popping up every day - in which a country may wipe another, just to lose nearly every single conquest in RW's the next week.
Well, I guess this is it. Had to vent it out. Hope someone agrees with me. Feel free to disagree and post your thoughts in the comments. Also, shout and share if you feel that this matter is worth of debate.
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wait.... what?...... i'm confused.
there are no changes to the epic system. that was reversed
Reverting the changes to Epic Battles ""
Dear Citizens,
Earlier today we published a Latest Updates post explaining certain changes to Epic Battles. eRepublik is a unique game with an incredibly passionate and active community. At eRepublik Labs we’re extremely thrilled and proud by the fact that the Citizens express their opinions and show their passion towards the game week in, week out.
The change stirred up a lot of discussion and many Citizens presented their opinions. This encouraged us to reconsider our decision in the interest of the community. Therefore we have decided to revert the previously stated change regarding the Epic Battles. In the following days we’ll have several discussions about the Epic Battles and try to find different ways to improve them. Our goal is to work with the community in order to determine and decide the best ways for improvements.
They changed the damage threshold needed to a battle become epic. So, before, everyone fought (with a script) in a single battle in the first hours of the eRepublik week to force an epic and farm PP, achieve high energy recovery via rewards and then proceed to keep tanking throughout the week.
Now, Epics are way more difficult to achieve, making this process unreliable.
oh................ why wasn't that in the update. those assholes.
sauce?
Very nice thoughts, great article!
since the players are accustomed to the dollies of plato, we have become cry babies..and as u clearly say forgotten what this whole game is all about and why we stick around after all these years. everybody wants to quit and nobody wants to quit ..thats the catch22 we are in.
V
Actually, it will go as this:
1- Visaplyer kids will make or buy low division multies, taking advantage to their immunity to bans (if they still don,t have a dozen such accounts)
2- Visaplayers kids will use the packs in all those accounts, together with the exp inhibitor, also sold cheap
3- Epics will still be made the same way, with same result
4- Poor minivisas will make the same, but using collective accounts. With only 10-15 accounts, being used and fundef with a team of 5-10 guys, any battle can be won. Only black market funds for CO, and a couple of packs for immunity
The previous epic system was not about "stacking a lot of medals and decorations on your profile". Quite the contrary, by focusing on epics we had to give up medals.
It was not a perfect system either.
However, it at least was something that brought activity and fun times to the military module.
Now we have nothing, just boredom. The free EBs dried up to levels never seen since before the creation of the weekly challenge.
And it was another change toward making the game more dependent on big time spenders (and I mean players that spend hundreds to thousands of euros every month), instead of focusing on small VISA players.
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V!
V great
V
V.
I'm not ok with that. 😛
An impressive analysis. I will have to come back to read this again more carefully, there is so much info in here