[Unity] Unite the People, Let Their Voices Be Heard.

Day 2,038, 05:50 Published in USA USA by Talostastic
A good plan violently executed now is better than a perfect plan executed next week.
- George S. Patton


TL😉R -
This is a Popular Primary system. It is a straight vote, no weighting. Whoever gets the most votes in the Primary, wins.



A little two weeks ago, I announced I would be writing up a plan to revamp and improve the Unity election process.



The first step in the process was to write initial outline. After that, I went to the T4 PP's for their input, adding more sections, cleaning up verbiage, all that jazz.

After that was on track, a forum board was created where representatives from the T6 were invited to offer feedback, suggestions, rewrites.
At that stage, the awesome Tiamati took my proposal, cleaned it up a little, rewrote a few sections to better spell the process out.

While this was going on, Kemal Ergenekon posted his own article which proposed something very similar to the plan we had been working on, but with a different outcome for the votes (weighted based upon a Party Activity Metric to determine final tally). The article garnered fairly good attention, a fair bit of support, and of course, people who disagree with the process, as well as voicing security concerns.


One concern about moving to a Popular Primary is, as always, accounts that slip through the security measures parties have in place and vote in their Primaries. While this is indeed a concern that every party works to limit, some argue it would become even more of a problem with a Popular Primary.
I vehemently disagree.

In the last few Primaries, someone with 10 "Multi's" per party, in three of the four T4 Parties, could have changed the entire outcome of the Primaries.
With the Popular Primary, you would need a lot more "Multi's" to swing an election, for one simple reason; More votes.

This Popular Primary system includes the T6 Parties in the first stage, not as a tie-breaker as they have been relegated to in the past (or, in some cases, if they were even asked to participate at all).

When looking at the last Unity Primary, you would have needed a lot more than 30 "Multi's" to change the outcome of the vote just within the T4 results.



While all of this discussion goes on, I urge you to read through the Tiamati rewrite of my proposal, and whether or not you support it, leave your comments on it in the comment area down below, and contact your Party Presidents to urge them to support or oppose this proposal.



1a. For the purposes of this vote "Party" means a Political Party unaffiliated with the PTO, and "Unity Commissioner" means a mutually agreeable representative chosen by consensus of the Party Presidents to conduct and administrate the Unity Primary.
1b. If, for any reason, unanimous consensus cannot be reached for a Unity Commissioner, up to 2 may be selected, so long as each have the vote of at least 40% representative support among Party Presidents.
1c. If there are 2 Unity Commissioners selected, they will work in tandem to tally the votes and verify the process.

2a. For the purposes of this vote the Party memberships as they stand at the close of eRep day 26th of the month will be used and saved (screenshotted/retrieved via Mike Ontry’s collection tool) to ensure those standing under Top 5 parties for Congress can participate in their own Party’s voting by returning to their Party prior to the collection.
2b. To account for Players who have moved to other parties for ATO Purposes, each Party President must submit a list of Players who are still Meta-Game members of their Party.
2c. In order for a Party Member to be deemed eligible to cast a vote in the Primary, they must be a member of the Party where they will participate in the Primary in by the time this information is collected by the Unity Commisioner(s)/Submitted by the Party Presidents.

3a. All Parties (non-PTO) provide a voting preference for their preferred non-PTO declared candidates from those who are in the Primary, marking their 1st and 2nd preferences.
3b. If 3 or more candidates in the Primary run and there is a tie between the Top 2, those who voted for Candidates 3 through X will be allowed to recast their votes for one of the Top 2.
3c. All Parties that wish to participate in subsequent Unity processes and have their voice heard in the Primaries must endorse the victor of the Unity Primary in-game when not prevented by mechanics, and in the meta if they missed the ingame deadline.

4a. All Parties will conduct their respective Primaries by their own internal system.
4b. All Parties must be able to submit a list of the members who have voted, but are not required to show how individual members voted.
4c. In the event that the total number of votes is greater than the number of players who have confirmed they voted, tallied votes will receive a penalty. Example; A 20 to 10 vote (30 ballots cast), but only 28 players on the Voting list, that party’s results will be penalized to 18-8.

5a. All votes are to be submitted to the Unity Commissioner(s) by 00:01 eRep Time on the 1st of the month with the result of the vote being declared on the 2nd by 12:00 eRep Time.
5b. How and when the Primaries are handled is entirely up to the Parties themselves, insofar as the votes are submitted to the Unity Commissioner before 00:01 eRep time on the 1st of the month.
5c. Failure to submit Party’s results in on time may result in being excluded from the current Unity Primary.

6a. At the end of the voting period, the total votes for each Candidate, from each Party are tallied and released by the Unity Commissioner before 12:00 eRep Time on the 2nd of the month.
6b. At this point, Party Presidents may request to review voting totals from other parties, and may raise a request for verification of any specific Party’s Unity primary results.
6c. Refusal to provide the votes total to be verified may exclude the Party’s results from the Unity primary.
6d. The verification process is simple. The Party will submit a list of eAmericans who participated in the current Unity Primary; accounts will be verified to affirm they exist, are within the Party, and are alive/not banned.
6e. All requests for vote verification must be submitted by Party Presidents by 23:59on the 2nd of the month; the Unity Commissioner then has until 18:00 on the 3rd of the month to complete all verification requests.

7. At the end of the verification process, the Candidate with the most votes in the Primary wins the Unity Primary election.

8a. This process becomes null and void when either of following two criteria are met:
8b. All Top 5 Parties are returned to “Friendly” hands.
8c. The PTO threat drops below a 20% CP Vote threshold and 9 Congress Seats.

9a. This agreement can be amended between the 6th and 26th of each month by unanimous consent of the non-PRO Participating Parties.
9b. The process of Unity can be reinstated by a unanimous consensus of the Top 5 Party Presidents should it become prudent.
9c. The process of Unity will be reinstated automatically if both conditions described in sections 8b and 8c arise simultaneously as hostile threats by external, foreign political influences.



Is this proposal perfect? Far from it. No Unity system will EVER be perfect.
I am of the opinion that this one is better. More representative of the people who choose to participate in it.
CP season is fast approaching. Let your Party Presidents know what YOU want to do with Unity.
Stick with the old system? Use this system? Use something entirely different?

The choice is your's.



Talostastic
We The People
Vice Party President.

PS; I would like to thank the following for their suggestions and inputs on this system, and forgive me if you had a hand in it and I forgot you.
Hale26, John Killah, Othere, specifically for the suggestion of "Unity Commissioner" instead of the old "Returning Officer", Greene12, BigCDizzle, Mazzy Cat, Rainy Sunday, Fingerguns, Dr. Luis Sentieiro, Israel Stevens, Paul Proteus, Tiamati, Josh Frost, Ludonarr, Bia Pandora and Kemal Ergenekon


Insurgio forward.