CO in Aircraft Battles [.gif]

Day 3,297, 07:49 Published in Croatia North Korea by William Thomas Riker
Ok, this one goes for the aircraft battles only, cause in the regular ones we have steady COs throughout entire battles. So here we go. Usually, both sides set CO in a range of 50k-100k, and that's ok, enough to attract players with 5000 dmg ff or more, earning themselves a salary or two.


Shit, this is like the USA, Russia, and China together. But against whom? Aliens? You got that right!

But then comes panic, regardeless be it on the winning or the loosing side: all they can see is enemy setting a higher CO than theirs.


You win some...


... you loose some.

At that point we have two kinds of hitters: those hitting at the moment, and those who are yet to fight.

1) Players yet to fight: they notice the battle, check which side offers more money, and enter the fight. In this case, reseting CO all the time to match the enemy's and attract new mercenaries is justified.
However...

2) ... players already fighting suddenly notice a stop in the money flow, go back, check the battle, see there is no CO at the moment on their side, but there is one on the other, so they join there. Meaning, side reseting CO just lost fighters. And that's ok if you are relying more on allied militaries than civilian mercenaries, cause what's a few stray guns fighting against their own here and there, right? Same shit happens every day to everybody when one accidentally starts hitting for the wrong side.



Klingons shooting each other. Cause the big ass enemy ships all around them just aren't a big enough target or challenge. Kinda like Marvel's Civil War.

But this one is about CO, and you know it. That ugly bastard friend of yours didn't help enemies on accident, (s)he slapped that FIGHT button like if it were a milf buttock (perhaps even your mom's) to collect enemy's CO. And (s)he enjoyed it.


Slap, slap, bitch, slap!

Those not fast enough between CO changes (and let's be honest, the larger the sum, the faster the change) just run around in circles from one side to the other, not fighting, nor earning.



And that's all ok. But at one point, your enemy is gonna steady his CO, and your allies might have enough and literrally give it to you from behind, collectively. You not being a good ally in their time of need is probably a contributory factor.


Surprise motherfuckers!

Just leave a lower CO on, let people keep fighting without interruption, and at the same time set a higher CO, to atract new fighters. Oh, and plese, leave the CO until the end of the battle so you wouldn't live through an epic fail.

And to continue the tradition of hot a female at the end of an article:



You asked for it!