If I were Plato, what would I changed?

Day 3,320, 13:29 Published in Ukraine Ukraine by ShamANGEL
My reflections to the topic “If I were Plato, what would I changed?”

Alliance:
On my opinion this feature of this game doesn’t give anything to member of the alliance.
1. I would gave each player of one alliance additional damage when that player prefer to fight for another alliance country. Something like NE (5 - 10😵. It can gives a sense to be a part of alliance.
2. Each alliance has his own budget the same as countries.
3. Head of alliance has opportunity to set Combat Order in any battle by using alliance budget
4. Alliance head has opportunity to set tax rate for each alliance member, so each member must to pay some part of his country income.
5. Alliance head has opportunity to set ‘Alliance daily order’ which will be shown for each citizen of the alliance. For the fulfillment of this ‘Alliance daily order’, the citizen will be awarded by 1-2 energy bars or it could be award from alliance budget. The amount of award from budget should set by alliance head.
6. Alliance should have his own newspaper.

Battlefiel😛
One of the main problem in this game is a citizen strength system. New people don`t want to play this game because they will never become strong. It looks like you try to catch up the car that has the same speed but went from point ‘A’ a couple of years earlier. How can we resolve this issue?
I would like to propose the next solution:
For example: some citizen has 100k strength, that is the max strength in this game, each division consist 25% of maximum strength. So 1 division contains citizens with strength from 0 to 25k, 2 division 25k-50k etc. Every day server recalculate divisions limit level according to strongest citizen. Each division should have his own training ground rate, for d1 it might be x4, d2 - x3, d3 - x2, d4 - x1. This feature gives to new citizens ability to become strong someday. If someone wants to reduce his division he can stop train, but it has the next system, for example: citizen of d4 with strength 80k, wants to be in d3. D3 players at that moment have 50k-75k strength, he has to wait for a moment when his strength will be on a middle level of d3. That means, when d3 division contains citizens with 60k-100k. So he will not be a strongest citizen of d3 at that moment.

Paks:
Every sensible person should understand that the goal of this game is earning money for developers. In the same time some part of people don’t want to play when someone has additional bonuses in the battlefield buying packs. I can offer the next solution: admins should remove all packs from this game and enter the monthly payment system. It should be something cheaper than paks, for example 1euro per month. This payment gives you opportunity to take a part in battlefields. If user doesn’t pay this month, he hasn’t access to the battlefield, but he still can work on his companies, take a part in political life, write articles, train on the training grounds… Of course, not all the people want to pay real money, so they be able to buy this ‘monthly pay’ pack from the other players with currency, as it happens now with packs. Admins should realize this sale through the game market. So some man may buy 100 packs and sell them legally for the other people with currency. New citizens should have 2 trial months. On my humble opinion it may resolve problem with big difference between mastercard and non-mastercard players.
If admins decide to remove packs, that means we won’t have an additional +20 hp recovery from PP anymore. That isn’t good for economic because people won’t spend enough weapon and food. You can implement new q6 and q7 buildings with this recovery, that buildings should improve popularity of houses and raw material production.

This steps might attract the new players to this game. New players - more money for eRep labs - more fun for old fags.

If you want to make this game better you should offered some ideas. Don’t be a plant!

That is my answer to this topic.

I would like to say thanks to Master_rg for a series of interesting articles, and Laurentiu L for his help to me in writing this article.