If I were Plato, what would I changed?
ShamANGEL
Alliance:
On my opinion this feature of this game doesn’t give anything to member of the alliance.
1. I would gave each player of one alliance additional damage when that player prefer to fight for another alliance country. Something like NE (5 - 10
😵. It can gives a sense to be a part of alliance.
2. Each alliance has his own budget the same as countries.
3. Head of alliance has opportunity to set Combat Order in any battle by using alliance budget
4. Alliance head has opportunity to set tax rate for each alliance member, so each member must to pay some part of his country income.
5. Alliance head has opportunity to set ‘Alliance daily order’ which will be shown for each citizen of the alliance. For the fulfillment of this ‘Alliance daily order’, the citizen will be awarded by 1-2 energy bars or it could be award from alliance budget. The amount of award from budget should set by alliance head.
6. Alliance should have his own newspaper.
Battlefiel
😛
One of the main problem in this game is a citizen strength system. New people don`t want to play this game because they will never become strong. It looks like you try to catch up the car that has the same speed but went from point ‘A’ a couple of years earlier. How can we resolve this issue?
I would like to propose the next solution:
For example: some citizen has 100k strength, that is the max strength in this game, each division consist 25% of maximum strength. So 1 division contains citizens with strength from 0 to 25k, 2 division 25k-50k etc. Every day server recalculate divisions limit level according to strongest citizen. Each division should have his own training ground rate, for d1 it might be x4, d2 - x3, d3 - x2, d4 - x1. This feature gives to new citizens ability to become strong someday. If someone wants to reduce his division he can stop train, but it has the next system, for example: citizen of d4 with strength 80k, wants to be in d3. D3 players at that moment have 50k-75k strength, he has to wait for a moment when his strength will be on a middle level of d3. That means, when d3 division contains citizens with 60k-100k. So he will not be a strongest citizen of d3 at that moment.
Paks:
Every sensible person should understand that the goal of this game is earning money for developers. In the same time some part of people don’t want to play when someone has additional bonuses in the battlefield buying packs. I can offer the next solution: admins should remove all packs from this game and enter the monthly payment system. It should be something cheaper than paks, for example 1euro per month. This payment gives you opportunity to take a part in battlefields. If user doesn’t pay this month, he hasn’t access to the battlefield, but he still can work on his companies, take a part in political life, write articles, train on the training grounds… Of course, not all the people want to pay real money, so they be able to buy this ‘monthly pay’ pack from the other players with currency, as it happens now with packs. Admins should realize this sale through the game market. So some man may buy 100 packs and sell them legally for the other people with currency. New citizens should have 2 trial months. On my humble opinion it may resolve problem with big difference between mastercard and non-mastercard players.
If admins decide to remove packs, that means we won’t have an additional +20 hp recovery from PP anymore. That isn’t good for economic because people won’t spend enough weapon and food. You can implement new q6 and q7 buildings with this recovery, that buildings should improve popularity of houses and raw material production.
This steps might attract the new players to this game. New players - more money for eRep labs - more fun for old fags.
If you want to make this game better you should offered some ideas. Don’t be a plant!
That is my answer to this topic.
I would like to say thanks to Master_rg for a series of interesting articles, and Laurentiu L for his help to me in writing this article.
Comments
o7
https://www.erepublik.com/en/article/erepublik-pay-to-play-2624890/1/20
100k strength?? LOL alot of people are already double that so best be prepaered for a massive gold payout to those players. I have a better idea, same as alot of other people in this game but as per usual admin just does what it wants with no regard for players. Players have even suggested great ideas, as I have also, but again, only to fall on deaf ears. Now that their cash cow is nearly milked do they pretend to listen ??? i dont think so.3 simple things
implemented tomorrow would start this game back to being great again
1) divisions by max hit. They created the need for divisions with all their excellent updates, so now to keep new players involved there will have to be many more divisions than 4. They brought this upon themselves buy making str such a huge number as well as rank. Make the game interesting. Maybe have divisions for class of weapon combined with the hit of it.
2) remove 10 gold limit. fighting is a 3 minute episode and then what??? look around at broken shit that doesnt have any real impact on the game and wait for something to happen??? boring, id rather go do something else. I used to like to play the market but now thats just a joke. Bring back country courencies. there is no need for a sell cash market, only a sell gold market. There is a glut of cash and who wants to wait 6 months to try sell cash ??
3) bring back work skill.
I could go into more depth but seriously, I promised to rewind video tapes for the poor this xmas and it would be a waste of my time and effort to elaborate more on the subject as admins only pretends to give a crap
Finnally, somebody has the same opinion on 2) and 3) as I have! Many people can say that we used to see the Headless Chicken too often, when the currncy market was actual, but on the other hand it's just a question of mechanics. Upgrade of servers is the only thing which needed. And of course more people shall start buying packs at least because they will be finally abled to earn real money from the market. And, of course, the work skill! For f**ck sake, it just disappeared for some reasons at some point, And that's all! So large amount of players just left the game becuase they didn't play as warriors. Of course, it doesn't matter anything for admins as long as they're still earning money, but... but... Oh, ok, sorry, I've just forgotten for a moment that I'm talking about eR labs, not about people who like the game which they're developing...
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Вже втомили перекачані 😉
I would add even economic change. For example, now we buy a license to trade in any country (20 gold), but it does not give the right to buy in this country, but to sell. A purchase in any country can just moved her, even without changing citizenship. This situation just kills economic resource. It would be better if only acquired license entitles you to sell and buy goods in this country or another, and not necessarily to move or fly.
V