I'm wounded, I can't fight more today unless someone heal me.
Misho
Remember when you actually fought against an enemy on the battle field and not just an image, a shadow?
The enemy hit back and you got wounded. And no it didn't take ages like in the guerilla module but quick. Actually much faster than todays repeated pushing the fight-button.
And no you didn't kill 75 enemies where 68 of them are the same shadow showing up again and again and again and again and again even when the player controling it are sleaping or haven't logged in. No I mean a real player who has entered the same battlefield as you but on the other side. Someone who actually risk something and knows about it.
And then when you had fought you needed that Q4 Hospital and a friend who could heal you once with a health pack. Without a community, no hospitals, without a friend no health pack.
What are the fights today compared to those ones? And no body got medals either since players where soldiers, not hunters.
Perkasa (100 wellness) attacks Misho (55 wellness) and causes 14 damage leaving Misho with 41 wellness.
Misho (41 wellness) attacks Perkasa (100 wellness) and causes 85 damage leaving Perkasa with 15 wellness.
Perkasa (15 wellness) attacks Misho (41 wellness) and causes 5 damage leaving Misho with 36 wellness.
Misho (36 wellness) attacks Perkasa (15 wellness) and causes 106 damage leaving him very wounded.
Misho wins. Perkasa is defeated.
Yours in war,
Misho
Comments
It was gifts, not health packs.
NOW WE RIOT
Yes, it was, thanks!
Poor Perkasa 😉
o7
I'm afraid I really did kill him.
https://www.erepublik.com/en/main/search/?q=Perkasa
V+S
V
I have a theory about this. The more the game havs been about clicking, the less meta game we have gotten. I don't think that it's a coincidence. When all you did was work, train and then fight for 2 minutes there were so much activity within the communities. But now, there are so many silent people, that are spending hours on this game each day, but they are just fighting.
Very much so yes. This also mean the vast majority of the creative and innovative players have left.
The game is dead. Long live the dead!
Gift and gift company \o/
I think I had the first q5(?) diamond company. I was idiotic since no worker had any skill so they lost tons of health to work there..
Vi hade en egen svensk valuta. Inflation. Valutaspekulation. Brände och tryckte pengar. Facket. Statliga bolag. Gudrun fucking Schyman. Aktiebolag(med aktieutdelning). Borgmästare. Herregud din, numera självutnämnda, titel som "Jämtlands borgmästare" var faktiskt en riktig grej. Alla "module"(krig/ekonomi/politik) är så nerbantade pissplask att det är ett skämt. HW innebar förr en rak 30-dagars streak. Vid träning åkte vi på quiz á la Vem vet mest för maxa styrkeökningen. Multis blev bannade.
Klyschan "det var bättre förr" är något passande.
Den där quizen var rätt galen faktiskt. Jag som pluggat ekonomi hann knappt läsa frågorna innan tiden var slut. Minns iaf att Ryssland gränsar till 14 länder..
Men ja, då handlade spelet om ekonomi, politik, diplomati, strategi och först därefter strid. Striderna var korta och intensiva och det kunde gå en vecka utan en enda strid.
Japan, Korea, Kina, Mongoliet, Kazakhstan, Georgien, Azerbaijan, Sydossetien, Abchasien, Juntakraina, Vitryssland, 3 baltrepubliker, Finland, Polen, Norge. Japan är inte självklart. Men, egentligen är det: Finland, Norge, Polen, Korea, Kina, Japan, Mongoliet, Afghanistan, Iran, Turkiet, Rumänien, Ungern, Slovakien, Polen.
Om Japan och Rumänien gränsar till Ryssland så gränsar väl ändå både Sverige och USA till Ryssland också? Man brukar väl bara tala om landgränser men ditt Ryssland sträcker sig nog över större yta dagens faktiska Ryssland..
Han är ”Minister of Jamtland-Harjedalen” men inte självutnämnd utan nytänd av mig! På evig tid! Borgmästare i Östersund är jag!!! 😉
Men jag håller med i allt, ack denna svunna tid...
Jag instämmer med min borgmästare!
V
[removed]
This game was never about the military module. But that's where the easy money was, and this game, as is quite quickly turned out, was all about getting the easy money.
But I'll admit that we had some fun, while it still lasted. Back when we had more to do than pushing a silly button. Fighting a nation by manipulating their currency intead of hoping for a fat whale to come swimming by with his credit card. Holding elections where noone knew the outcome beforehand, planning and safeguarding regions from potential political threats, and having lenghty discussions on how to best govern the state. Presidents employing not one but several RL economists during their stay in office, so that competence would run the treasury and write long summaries that few would read and even fewer would actually understand. Diversify the game by adding more layers. Run the horse as it could be run, as it should be run.
A multi-player game always needs meta. No game can present pre-made content that is good enough on its own, without player input and player-made content. Even AAA titles die and wither away, with closed-down servers after just a few years.
The thing that impresses me the most about eRepublik is the amount of talented minds that at some point decided to give it a try. That is truly remarkable. Most game communities are rotten to the core.
And yet they found a way to piss it all away. Which is a remarkable achievement as well. Come to think of it, they should make a new medal for that.
Sad but true.
Wasnt there a company called Ginsberg that traded stocks and other things.
I gave them 10G (for me it was like 1 mil G at the time) and after 3 months I got 20G or something back.. haha
Up all night on IRQ during elections just waiting if the order were sent to vote on 1 specifik person to stop a hostile take over... That was great days indeed.. 🙂
Ja, han hette Yoshi Ghinsberg(stavning?). Finns i min vänlista ifall du vill leta upp honom och läsa hans gamla tidning för mer nostalgi.
Som Umut skrev var det Yoshi Ghinsberg som höll i Ghinsberg aktiebolag. Man kunde köpa aktier i bolaget som berättigade utdelning på vinsten. Yoshi var en av ett flertal spelare som studerade till att bli nationalekonomer som anlitades av finansdepartementet bl.a. under min presidentperiod 2010-2011. Just Yoshi blev t.ex. finansminister under den perioden, ett annat exempel är Volcker som även han var finansminister under en tid (och också var nationalekonom). Yoshi var även en av de mest aktiva svenskarna på "börsen" som fanns under en period 2010. Det var en tredjepartslösning som hade visst stöd från utvecklarna, i form av en avancerad API-koppling mot de anslutna företagen som fanns i spelet. Man kunde "lista" sitt bolag på börsen och därigenom söka investerare och kapital genom att sälja aktier. Framförallt gick det att spekulera i värdet av andras bolag och sälja och köpa aktier enligt ett mer eller mindre rakt marknadsvärde. Han som utvecklat webbplatsen krävde dock en anslutningsavgift (vill minnas att det var 10g per bolag, men kan ha varit mer än så). Så småningom försvann han helt från spelet. De flesta ansåg väl att det var en scam, men jag tror helt enkelt att han tröttnade och slutade spela. Men det var lite underligt att han sket i att avveckla sidan först... nå väl, det är historia nu. Men det är ett typexempel på hur stor skillnaden är mellan dagens spel och hur det såg ut de första 2-3 åren.
Ja fanns också Big Brother som utvecklade API och vår egen Thomas sen Micke som doktorerade inom spelteori som väl också var finansminister och som jag träffade IRL i Sthlm.
Det var bättre förr!
The game was once very well integrated with the community. Not integrated as in system integrated but rather that people involved in planning, discussing, tuning and spying in order to get ahead of the competitors.
On the other hand perhaps the game changed now better suit those who want quick help from a credit card rather than those spending hours discussing what markets to trade currency in or how to create an opportunity to export hospitals to France.The new player is a different person than before, the old player has either quit or write long posts/articles as me and Misho about what we miss.
It is simply not meant to be the same game any more...
Honestly I don't think they know what game they have and what to do with it. They though it would die but players kept on spending money on it.
The drive for profit maximization ruined the game. Unprofitable but good features were stripped, so that people could spend more time with the reverse-ATM, microtransaction-supporting mechanics.
There was always hope the game could be improved, but not anymore. Plato is the problem, and always was.