Hey Plato, what's your price?

Day 2,095, 16:17 Published in Canada Canada by Muglack

There's a lot of talk about how the only thing Plato cares about is the money. They're a business, and so I accept that.

I also accept that in more ways than one this game is incredibly broken. The existence of superpowers for example is a game flaw that they see no reason to eliminate because it's results in profits for them. Since the very essence of this game's creation was based on capitalist ideals I'm good with that too.

You made a game that would make you money, so even if it's broken and may not be earning to potential you're more than happy to just let it run itself and collect your checks. Fair enough. I get you. We're on the same page.

What I don't understand is why you're letting money slip away when you could so easily capitalize on it.

Let me explain.

The whole thing starts with a concept called "Diminishing Returns". It's a long drawn out economic theory that essentially boils down to the fact that if you keep going back to the same well eventually it'll go dry.

In game terms it's fairly easy to explain. The people that spend money on this game is a finite resource. Specifically borderline gold buyers. That is to say the players that would spend money on this game under ideal circumstances, but under poor ones have no interest in doing so.

For the sake of argument let's look at the current Spanish occupation of eCanada. All things being equal the only way that we will ever push Spain out is by spending an ungodly amount of real life money buying gold and boosters and hoping that some small detail doesn't change or that the Spanish don't spend some incremental amount compared to ours and make all of our spending completely pointless.

In real terms the idea of spending hundreds of dollars to take back a region for 24 to 36 hours without any long term gains results in people who otherwise would be more than happy to spend money, spending absolutely nothing at all. The kind of player who would spend 700 dollars to win a war, or push out an invader will not spend 350 dollars to retake a region just to see it reconquered by invaders 2 days later. There are the dollars that are being left on the table by our benevolent game administrators.

Lucky for them I have a solution that helps everyone and which leads me to title of this article.

How much would you charge me to buy a region?

The idea is simple. If your country gets wiped you get the chance to build up resources in the form of gold donations or RL money donations (which could be given a nominal premium encouraging people to donate this way) and you would fill the meter the same way we do with an airstrike.

Once the meter is filled we get to buy a single territory for 30 days. It can't be attacked, it can't be conquered, and while we have the protection we can't be re-wiped. When 30 days is up, if we have made progress liberating more regions than our attackers can simply wipe us again, and if we're so inclined we can then buy ourselves another month.

Under this system everybody wins. Plato collects more cash from borderline players that are willing to spend money when they see tangible results from their expenditure, and players who normally would be willing to spend money to enhance their game get more involved and do just that. Communities that otherwise would slowly deteriorate and wash away are able to rebuild and the game experience as a whole is enhanced. This also helps player retention, which again is a huge plus for Plato.

So Plato, all I want to know is, if I wanted to buy a region, what's your price?