Deflation! Must print more usd!
ComputerSpeaker
We have seen it, We know it, Prices are falling much too quickly, need to print more money! I know it will technically not make much difference, but right now in order to sell some raw materials right away you have to drop price 33% because of the minimum change is 1/100 of a dollar,
we either need to create Millidollars, so each dollar is split into a thousand milli dollars so that people can make small changes to sell things,
or print dollars! we need more usd being traded hands!
but what is stopping the trading of usd?
hm, i am not sure, but the idea of deflation, why buy and use your weapons and food now when if you wait a week the prices will go down! so people are holding their currency, we need a 5% inflation not deflation, we must encourage people to spend their usd!
however currently with the q6 weapons being the cheapest building to make a profit with workers i think that people will start building those and buying raw weapon material, however i think weapon raw material will drop to .02 before there is a significant demand for weapon raw materials.
we need more people to use their weapons when fighting! and more usd being printed!
we are losing liquidity for the following reasons, inactive players holding money in their account!
paying 1000 for a resistance war!
building companies with local currency instead of gold!
but how does one get money into the economy? we need the option of 500 dollars for one gold, to help stimulate the economy!
other wise deflation will continue to increase the value of the dollar!
Comments
We need the admins to run the buying bot again
the issue isn`t money its overproduction. Everyone creates more than what is consumed still. There once was a bot in the game.. they turned the bot off.. now the overproduction was spiraled out of control. FRW and WRM are likely to be .01 in about 2 months. goods will keep dropping in price too. End of the day.. I think admin may be trying to lower the gold peg to 50USD= 1 gold... Admin still finds no need to fix this module. It has been broken for years... players can`t fix it.. only admin can and he doesnt see a need to as... "military mod makes more money".
omg
Too many articles in a day, calm down a bit.
Yes the econ stinks. I do like your idea of the govt buying weapons and then giving them to MU's but then the taxes would have to be higher. I know nothing about the import tax currently, or if the eUSgov sets the fee for a license for foreigners to conduct commerce in eusa. There is no way this can be fixed until the admin fixes it.
"but what is stopping the trading of usd?"
Overproduction.
I don't think printing money is a possibility within game mechanics. If they could, yes, lowering the tax burden and printing money to make up for most of it would be good for our situation, but it still doesn't solve the heart of the problem at all. That would only be a temporary fix. To fix this...
"We need the admins to run the buying bot again" at the very least.
I wouldn't say you need the bot, but we are losing liquidity in Cash since there is not injector of it, only removal (purchasing CC WRMs). This is unlike Gold though, which does receive an injection via medals hence USD that remains is more valuable since at least there is some sort of incoming gold.
The problem is you only can use so much energy in a day without using energy bars, because of this there is a maximum number of fights you can do each day and so a maximum number of weapons needed. In order to fix this it will have to be an admin fix, they could speed up the time it takes to recover health or they could increase how much energy can be stored.
Maybe the Treasury Secretary can make a $1 Trillion Platinum Coin.
The answer to overproduction is self-consumption. Everyone needs to stop production and spend at least half of their storage. Then, we will see price go up.
Well, if their is overproduction it is because people still invist in factories while it is not generating cash, in most cases, it is more profitable to sell the raw mat directly. Why dont people do that ? Cause they dont bother calculate, too few space in storage, will to be self sufficient, self estim to be a producer.
It is actually much more profitable to invest in tg and hunt medals
The cost of WAM in your Q4 wRM is 10 health with Q1 food that is .20 cents. Right now you produce 280 wRM so at .03 cents each you have 280*.03-.20 = $8.2 profit, if wRM drop to .01 cents you make 280*.01-.20 = $2.6 profit so even if prices fall to their lowest possible levels it is still profitable to make wRM and people will continue to WAM and sell their products.
"The cost of WAM in your Q4 wRM is 10 health with Q1 food that is .20 cents. Right now you produce 280 wRM so at .03 cents each you have 280*.03-.20 = $8.2 profit, if wRM drop to .01 cents you make 280*.01-.20 = $2.6 profit so even if prices fall to their lowest possible levels it is still profitable to make wRM and people will continue to WAM and sell their products. "
I got it, the production from WAM should be quartered! and people should be able to work 10 times as workers! That would help money trade hands quicker. it would be more economical to hire than to wam. though with so much money leaving the system and deflation, the economy will not get better
letting people work more will make the new players feel like they are getting better and doing things. it will allow them to get more money and that will make them like the game more!