[TNT] What we really need for our Military Units!
Chucky Norris
Todays article is about the current state of all MU and what we could have as an experience instead. After talking to Cleveland Fleman, he told me how we should change quite a few things in how our MU works. An article seemed like the best way to inform our dear all powerfull admin on what we think we should have as an experience.
I know it musn't be at the top of the priority list since it's not a paying feature but... We keep receiving offers to increase our powers that always come at a price, how about reinvesting that money into something really beneficial for the team? This game has been somewhat static in term of improvement. And we're not asking for enormous feature, but the game needs to evolve in order to survive, and that's a fact I think they should pay attention to.
Ok enought about the rambling here is what we think would improve the Military unit module in order to make large MU more manageable. Because this is the main problem, the large MU are growing out of control and there is enormous flaws about how to handle daily operations.
-=Control=-
In their current state, the Large MU amass incredible number of regiment (ie, The US ARMY), in which very few soldiers are assigned to, or some are just plainly lacking active people. However this would be easely fixed if the MU commander could actually delete or add new regiment when there is a need for it. We could still add new regiment automaticly, but this procedure would not be done (automaticly) unless every MU has at least 50 members in it. This number would ensure that there is sizeablequite a few members in each regiment while also lowering the number of regiment.
Don't you aspire to have more control than this over your MU?
Put yourself in the shoes of the Commander who has 100 regiment, and defacto 100 captains of regiment. This lead to ridiculous amount of paperwork and communication in order to simply pass down orders and make sure they are being followed. Fewer regiment would also mean that there would at least be a better ratio on quality since we would need less captains, again reducing the amount of work for MU commander. The MU commander are the one doing all the community service that is probably keeping many of us from quitting this game, why not hand them over control over their Military Unit? It would be the least to do so they can actually enjoy the experience instead of being permanently terrified of a command position, these people have feelings too!
-=Military Unit Assets=-
As of right now, most MU use what I would call commune war industry. And in most case these industry are supported by players. Most of the time it's q6 factory with a few iron mine which are all on a single thrustworthy individual account. The problem with this is that should this person experience some problem, say a need to quit, a ban or even simply going rogue, there is no easy way to get the property back. Because well... it's hard to prove that it actually belonged to the said MU in the first place.
An easy fix to this would be that MU could have assets, such as company and inventory, storage could be upgraded just like any ordinary citizen. This would ensure a smoother transition should there be change in the leadership, because as of right now, it's hell! But it would be as simple as having the old organisation, but tied to a Military Unit.
-=Statistics=-
The MU statistics that we have nowadays are quite simple... way too simple. The only thing we can see is how much kill a soldier has made, but given the fact that every kill can range from 1 to 5 hit, and that we also have enormous fluctuation in the strenght and ranks of soldiers, it's hard to get the full picture. Would it be this difficult to simply add the number of influence one has done daily, or even weekly?
With more tools the MU captains and commanders could easely see who is doing the most damage. This would help them do their job in seeing who's active. Another interesting issue is the fact we don't really know where they are hitting. How do we know that the supplys we are giving them is being correctly used? For all we know they could be fighting against their own country and if nobody can see it visually, we would never learn about it!
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😛ast orders=-
submitted by Rainy Sunday
Sometimes commander want to see what their Captain are doing, it would go a long way if they could get an history of their daily set orders. Without it, they have little control over their captain aside from checking all the time what they have. And if you have 100+ regiment, this can turn in a tedeous task to do daily. Fdrthermore, in the spirit where MU are accountable to the government if they are funded, it would provide another measure in which the said MU would be able to show that they are in fact using their funds according to their country military goals.
-=Closure=-
I think that we can see the need for these changes, but more importantly, I hope the admins of this game see it. Because it's not only a matter of having a few more fancy options, it's about improving the game, and in the gaming industry, either you evolve, or you die. This game is in a need of new features and implementations to keep a steady interest in it's international community of players. And down the run, what we would have, is a bonafied gaming experience that would really quiet down all this talk about how the game is living a slow agony.
Give us something to be proud of, I know you can do it!
Want to help us? Chain-shout this article in order to give it some more coverage, the more people see it, the more we might actually see some change. I can also include your suggestions in it.
Comments
Don't forget to shout this article so we can go international!
o7
CPT_Planet = Cleveland Fleman FYI. 😛
I like new ideas and I love when new ideas get implemented.
I agree with all of these
voted
Yes, makes a lot of sense. MU Communes and Assets...I dunno that sounds too much like V1 Orgs...can players really be allowed to share and cooperate as before? whoah
I also wonder why influence is not provided...seems easy. Is it that they think new players feel encouraged that they can make as many kills as veterans...when if they saw the actual disparity between new player vs veteran influence, the newbs might get turned off the game? Not sure, just wondering.
Maybe plug, but then again this info could be reserved for the MU commander. This would take less toll on the system, and if those guys are still delusional after getting there.. then be my guest!
http://wiki.erepublik.com/images/thumb/d/df/Zapovjedna_stranica.jpg/600px-Zapovjedna_stranica.jpg
In this image, you can see who set the orders (in this example, Commander Darko Rosa)
Approximately two weeks ago, I can no longer see who the current orders have been set by - if by unit prios, myself or a captain.
Additionally, the number of order changes remaining have been inconsistent, dropping from 4 to 0 in a single order change at times.
Is this happening in other MUs or unique?
Good suggestions too
V
Way to go Ranger!
Voted!
v + s
Hell ya!
v
v/s
Great article
Shut your mouth and click here - http://www.erepublik.com/en/get-gold/gold
v + s
good ideas, also 2-nd commanders should have the right to update battle orders too. its somewhat stupid to have high-ranked (at least by name) people there but all they can do is to remove some people from MU...
voted
"Put yourself in the shoes of the Commander who has 100 regiment, and defacto 100 captains of regiment. This lead to ridiculous amount of paperwork and communication in order to simply pass down orders and make sure they are being followed."
I don't see where paperwork is required. The Captain's Orders take priority over the Commander's Orders. If the Captain doesn't set orders, then the Commander's Orders -- possibly based upon Battle Priority -- take precedence.
As far as communication goes, that is what the MU feed is for. Post what you need people to read, there. If you don't want others in your MU seeing what you have to say to your Captains, that shows a lack of transparency, which tells me you are doing something wrong.
Voted
Great suggestions....voted
v+s
shouted
"It would be the least to do so they can actually enjoy the experience instead of being permanently terrified of a command position, these people have feelings too!"
Commanders don't have feelings, we're dead inside!
That said, you do raise some important points and I'm particularly fond of the MU Assets idea.
v
Vote for Chunky Boris!
\o/
One little detail Lysander Spooner II - The only way to CHECK whether all Regiments have appropriate orders are either move (via joining requests into specific Regiment) a "inspector" from one Regiment to another or blindly hope that everything is allright. While inspection might be relatively easy on 5-10 Regiments then in 100+ Regiments that operation will take QUITE some time. Hence the request to see what are the current orders in Regiments.
Supported by [CAT], from Brazil o7
meeewww
Supported by [CAT], from Brazil o7
Voted
V+S
Admins must develop MU features
Yeah -- although I'm guessing that admins would want to keep things such as "where did the soldier hit" a secret -- otherwise soldiers would be beholden 100% to their captain; and the game would lose a lot of player independance...
J'ay tout compris
They should require commanders to accept people into the MUs like they originally did. It was much better that way.
Votay
Voted from Union Militar Argentina o/
voted
Cool Supported by B.O.P.E from Brazil! xD
Voted
Voted! Supported by Thulsa Doom!
v+s
Vote & sub from austria
Nice article, shows some insight from the inside. V&S!
v
@Kolv1k: It looks like you'll have to trust your Captain, the individual the members of the Regiment elected, to set the Daily Order. He is the one in charge of that responsibility, so the decision is up to him. If you want to know what the Order is set to, have all the Captains sound off in the MU feed as to the current setting. If the Captain doesn't sound off, have a member of the regiment sound off. If it isn't set correctly, what are you going to do for the rest of the month? Kick him out?
No can do, he's the Captain. You'll just have to get somebody else elected Captain the next month. Or bully him to set the order correctly? I think we've had enough of bullying with General Cartman Lee.
@Lysander Spooner II: Having regiment Captains sound off is, imo, incredibly stupid if there are over 100 regiments. It would be much simpler if the Admins would just improve the game mechanics of the Military Units to allow for more control for the MU Leader.
Also, the idea of electing Regiment Captains is also stupid. I don't care for a democratic process in a MU. It would be better to have the MU Commanders appoint the Regiment Captains, but I guess if there are over 100 regiments, it would be less of a hassle if the regiment members took care of appointing captains.