[MoId] New Companies, Production and Storages

Day 1,271, 00:09 Published in Malaysia Malaysia by SatoshiTomiie

O F F I C I A L--- e M A L A Y S I A N --- G O V E R N M E N T
MINISTRY OF INDUSTRY



See This?



Yesterday we had the implementation of the new raw material companies and some changes in how production is now calculated.

Food Raw Material:


Grain Farm
Cost: 500 MYR
Base Production: 15


Fruit Orchard
Cost: 2000 MYR
Base Production: 30


Fishery
Cost: 10 gold
Base Production: 50


Cattle Farm
Cost: 7500 MYR
Base Production: 70


Hunting Lodge
Cost: 35 gold
Base Production: 100

Weapon Raw Material:


Iron Mine
Cost: 500 MYR
Base Production: 15


Oil Rig
Cost: 2000 MYR
Base Production: 30


Aluminium Mine
Cost: 10 gold
Base Production: 50


Saltpeter Mine
Cost: 7500 MYR
Base Production: 70


Rubber Plantation
Cost: 35 gold
Base Production: 100

Factories:


Food Factory
Cost: 10 gold
Base Production: 40


Weapons Factory
Cost: 10 gold
Base Production: 4

Storages:


Normal Storage
Cost: 750 CC
Capacity: 1000
Land: 1


Large Storage
Cost: 35 gold
Capacity: 9000
Land: 1



Calculations on Productions

There are 10 different raw materials on the map:

These affect Food and Food Raw Material production:
-Cattle
-Fish
-Deer
-Grain
-Fruits

These affect Weapon and Weapon Material production:
-Aluminum
-Iron
-Oil
-Saltpeter
-Rubber

Each type gives 20% bonus, if the country the company is located in has it as a raw material.
This makes it possible to raise the base production with up to 100%.

The formula for produced products is:
Base Production * (1+Bonus) + (Work Skill Level * (Base Production * 0.10)).

I will use myself as an example.
I am level 13 in work skill.

When I work at my fishery I will make 115 Food Raw Materials. This is why.
eMalaysia doesn't have any regions that boost up bonus for Food Raw Materials.

For each work skill level I have, I will gain 10% extra depending on my base production.

A fishery produces 50 Food Raw Materials as base.
To this I will get 0% extra, which is 50 * 1.00 = 50 Food Raw Materials.
where 0% equal to 1 (100😵
To this I can add 13 * (50*0,10) = 65.
50 + 65 = 115 Food Raw materials produced.

The same goes for production in a factory:
Let us use weapons as an example.

Base Production = 4.
Bonus is 40% in eMalaysia
Work Skill = 13

x = 4 * 1.4 + (13 * (4*0.10))
x = 10.8 Weapons

For food it will be:

Base Production = 40.
Bonus is 0% in Sweden.
Work Skill = 13

x = 40 * 1.00 + (13 * (40*0.10))
x = 92 Food.

How much is produced is no longer depending on health.



Storage

I will now do some calculations on when it is better to buy one large storage, than nine normal storages.
Each storage takes up a land spot. A land spot cost 1000 CC (CC is the local currency).

If you want to have nine (9) normal storages this is the price:
9 * 1000 MYR + 9 * 750 MYR.
(number of land spots * price for buying the land spot) + (number of storages * price for storage).

The price for nine normal storages is = 15750 MYR (in eMalaysia).

One large storage cost 35 gold plus 1000 MYR.

15750 MYR - 1000 MYR / 35 gold = 421.43 MYR / gold.
This is now your magic number.
If one gold cost more than 421.43 MYR to buy on the market, you are better off buying nine normal storages.
If one gold cost less than 421.43 MYR on the market, you are better off buying a large storage.

The Ministry of Industry will soon release more articles with more information and advice in regards to the changes.

(credited to Flitwick)


SatoshiTomiie

Minister of Industry May 2011
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