[DoCA] Werewolves!

Day 3,218, 00:42 Published in USA USA by Department of Citizen Affairs

Welcome Townies, Werewolves, Sorcerers, Seers, and psychopaths. To another game of intrigue and slaughter. Braught to you by the DoCA.


Your newly established town already has problems. Again the rumors have started there have been werewolf sightings in the woods. And you hear through the wire that two towns over there were several escapees of the mental institution. How well do you know your neighbors?


Buddy! Pal! Give us a hug


First a little about the roles: all roles after 3 days play get extra abilities

Townies: this time around i am gona have a little fun with the townie roles i may make some of you lookouts or role blockers there are (will be alot of roles) also Seer, Sorcerer count as townies.

Werewolfs: when night arrives they get to eat you. First the Werewolfs must work and vote together for the first three days. After three days they each get a kill vote. (i.e. 4 werewolfs 4 kills because they have learned the lay of the land.)

Sorcerers: they can protect you at night from getting killed so if you ever meet a sorcerer make them your friend. (after 3 days can protect 2 people)

Seers: Townies theses are your golden gooses they have the ability to identify what rolls are so they can find your Werewolfs (after 3 days can identify 2 players)

Lookout: this one is funny i combined Tracker and watcher. So you can see both who targeted and who was targeted by your target. The tricky part is getting communication to your fellow townies without revealing your role. You also have to figure out what the two parties are based on who they are do you know one of the roles? It could be a sorcerer protecting someone a seer identifying someone or a Werewolf, psychopath killing someone.

Roleblockers: are fun! You get to stop an action of your target for the night. If you suspect someone of either being a Werewolf or psychopath you can prevent them from killing during the night. Be careful who your contacts are if you are talking to the lookout he can sometimes get confusing information on who to roleblock try and find the seer.

Psycho's: You have the choice at night to either eats someone, Stabs them to death, or burn down their house. (as a matter of fact this is such a hard role to play and get just right i want you to be creative when killing people at night enjoy.) For the purposes of this game you are aligned with the werewolfs but neither faction is revealed at start. But you may (if you find Werewolf's identity) reveal yourself or ask if you can work with them. But ultimately it is still up to them to trust you because you are a wild card that can turn on them to increase your bounty.


General Rules:

1. Register your interest on the “Game Thread”. Post a link to your in game profile, so I know who you are.
2. If you believe a mod error has been made or you disagree with any action I took, please PM me immediately.
3. As everyone knows, werewolves own the night. Each night, the werewolves will hunt as a pack and savagely massacre one person Psychopaths only get one kill per night and are not immune to WW
4. Each day the "Townies" will select one person they believe may be a werewolf. That person will be lynched. Dead. Out of the game. Although you can still watch, and troll people as a ghost.
5. Once you are dead, you are permitted to post as a ghost. Do not influence the game in any way with these posts.
6. Do not play against the spirit of the rules or of the game. (I encourage in game erep messages so if you think someone is something then reveal yourself only certain jobs have this ability but if they all work together the ability's can identify very specific things and you can tell instantly who is who if the right target is chosen)
7.(advice) DO NOT under any circumstance reveal your role to anyone unless you are 100% sure you know who you are talking to (WW can say they are townies all day long)
8. This ruleset is subject to change at any time. If a change is made mid-game, it will be announced in-thread by the mod.


Voting and Deadline Rules:

1. Votes should be made using bolded text (Vote: Player)
2. A lynch occurs when a simple majority is reached. you can also abstain from lynching if there is a majority abstain vote no lynch will occur.
3. If you are being lynched plead for your life someone may change their vote.
4. All night actions must be submitted by in game PM.
5. At night i will need a vote from "Sorcerer", (who you're going to protect) "Seers", (who you're going to identify) "Lookouts" i will send you your two combined roles in pm (target for action) "Roleblockers" (who you want to block from doing something at night) "Werewolfs" (who's for dinner) And Psycho's (whoever's life you want to ravage. And turn upside down)
6. you can not reject mayor if you are voted the majority. (you are a public servant, So get to your servitude)


Activity Rules:

1. A prod PM will be issued if any player does not post for 48 hours. Prods will be announced in-thread. You have 24 hours to pick up your prod either by posting or PM (if at night). After this time, I will DM kill you.
2. I will DM kill you immediately without waiting 24 hours if a player receives a third prod or more.
3. If you plan to be gone for over 48 hours, please announce that you will be V/LA in-thread (or by PM, if at night).


Above i have highlighted your roles with descriptions from the game wiki when you are assigned a role read your role it will help with game play.

The game ends when the werewolves murder everyone, or the massacres stop (that means you lynched all the werewolves.) Those still living are the winners, and they will split a prize of 300 Q7 weapons!
time for townies to get them werewolfs. And watch out for Psycho's

Resources:
Town of salem
Awesome game with fixed rules
Main mafia wiki
The mafia scum forum
Acounter to run your own game



Gabrielz_Horn
Deputy of Citizen Affairs