【更新内容翻译】旅行与起义战争的变化

Day 4,603, 08:28 Published in China Republic of China (Taiwan) by RealColeWorld

就在刚刚,🐔发布了游戏机制的更新,我们一起来看一下这次更新有什么新的内容~

原文地址://www.erepublik.com/en/main/latest-updates/0/323

Dear Citizens,

We’re making a couple of changes to eRepublik with the intent to address some mechanics which have become obsolete over time and to better emulate the real world.

尊敬的公民们,
我们正在对eRepublik进行一些游戏机制的更改,为了更新一些过时的机制,并更好地模拟现实世界。


Cost of Travel

Starting Day 4,605 [00:00], the cost of traveling will no longer be based on travel zones, but on the actual distance (in km) between cities.

The base travel cost will be 10 units of currency per 100 kilometers. When traveling with currency, a minimum cost of 20 currency will be deducted, even if the distance is shorter than 200km.

Travel tickets will allow distances based on their quality, each quality providing 1000km of travel range. Multiple tickets will be used if necessary.

In order for the citizens to adapt their economic strategy to this change, all ticket offers have been withdrawn from the market and the tickets have been returned to the citizens’ inventories.

旅行费用

从4605日开始,旅行费用将不再建立与经过了多少区域之上,而是基于旅行的实际距离(以公里为单位)。

旅行费用为每100公里/10 cc为单位。 使用cc旅行时,即使距离少于200公里,也会扣除20货币(假如你的旅行距离为190公里,也会花费20cc,110公里也会花费20cc)。

使用不同种类的机票(Q1、2、3、4、5)可以使你飞行不同的距离,能飞行的距离基于不同的机票等级,Q1可以提供1000km的旅行距离,Q2可以提供2000km的旅行距离,Q3可以提供3000km的移动距离,以此类推。如果有必要,可能会用到多张机票。

为了使公民适应这个经济策略所带来的变化,所有机票都已从市场上撤回,并且已退还给公民,可以在仓库中找到。


Travel range of tickets:
Q1 Tickets: 1000 km
Q2 Tickets: 2000 km
Q3 Tickets: 3000 km
Q4 Tickets: 4000 km
Q5 Tickets: 5000 km

Example: Traveling from Lombardy to Kirde-Eesti: 2,001 Km
2x Q1 Travel Tickets OR
1x Q2 Travel Tickets OR
1x Q3 Travel Tickets OR
1x Q4 Travel Tickets OR
1x Q5 Travel Tickets OR
200 currency

The other mechanics related to travel will remain unchanged.

机票的旅行距离:
Q1:1000公里
Q2:2000公里
Q3:3000公里
Q4:4000公里
Q5:5000公里

示例:从Lombardy飞往Kirde-Eesti,距离2001公里,可以使用:
2x Q1机票 或
1x Q2机票 或
1x Q3机票 或
1x Q4机票 或
1x Q5机票 或
200 cc

与旅行有关的其他机制将保持不变。


~~~~~~~~~~~~~~~分割线~~~~~~~~~~~~~~~


Resistance Wars

Starting day 4,606 [00:00], Resistance Wars will be added to the battle queue of the region once the number of supporters is gathered, and it will start unless the region returns to the original owner.

Citizens will now be able to support a Resistance War in any region if at least 24 hours have passed since the original owner has lost control over it.

起义战争

从4606日开始,一旦起义战争有足够的玩家支持,起义战争便会添加到该地区的战斗队列中,除非该地区被侵略者退还给原始所有国,否则起义战争将会开始。

当某所有国的地区被占领24小时后,任何玩家将可以支持起义战争(俗称投币)。


Example:
Region X of country A is under occupation by country B.
The resistance force of country A gathers the required supporters.
The resistance force will be added to the queue.

示例:
A国的X区域被B国占领,A国X区域所需发起起义战的人数达成,X区域的起义战争将会被添加至战斗队列中。


Scenario 1:
Country B has an ongoing battle with Country C in Region X.
After the battle between B and C is finished, a new battle will start opposing the resistance force and the winner of the previous battle.

Scenario 2
Country B has an ongoing battle with Country A, the original owner in Region X.
If Country B wins the battle, a new battle will start between the resistance force and Country B.
If Country A wins the battle the resistance force will disband and the resistance war will close.

The other mechanics related to Resistance Wars remain unchanged.


情景1:
B国与C国在X区域一直发生不间断的战争。当B国与C国的战争结束后,又会有一场战争在B与C国战争的胜者和起义军之间开打。

情景2:
B国与X区域的原始所有国A国有一场战争。如果B国赢取了这场战争,一场新的战争将会发生在B国和起义军之间。但如果A国赢取了这场战争,起义军将会被解散,起义战争将会被关闭

与起义战争有关的其他机制将保持不变。


以上,

感谢大家耐心看完我的翻译,如果发现问题欢迎在评论中中指出喔~

ShowmakerX