「雞的新制度」軍團買傷害

Day 2,075, 01:18 Published in Republic of China (Taiwan) Republic of China (Taiwan) by ericnien

戰鬥任務
玩家可以從軍團接受戰鬥任務(包括其它軍團),然後在戰場上用傷害換貨幣。


軍團帳號
-為了支付戰鬥任務,所有軍團會有一個輔助性的貨幣帳號。
-任何正式軍團成員可以捐獻貨幣到軍團帳號。
-軍團帳號收集到的貨幣只能用在戰鬥任務上。


戰鬥任務-主要內容
-戰鬥任務只能由軍團指揮官設定。
-進行戰鬥任務時,軍團將會馬上依照傷害量和戰區(division)付款。
-當設立戰鬥任務時,指揮官將會設定每一百萬傷害的價格(1,000,000傷害/傭金)。
-獎勵將會在打敗每一個敵人後「馬上」給予,「不是」每一百萬傷害給予。
-戰鬥任務可以依照自己設定避免「多餘附款」。傭金只會在依照軍團指揮官所設定的戰場影響率百分比給予。例如:一個戰鬥任務設定是在戰場Z輸出,國家A對抗國家B,只要國家A的戰場影響率高於52%,國家A會因為超過52%戰場影響率,而暫停支付傭金。

戰鬥任務-傭兵部分
-當你在瀏覽軍團戰役清單,你將會在每一個戰役旁看見一個圖示標示有效的戰鬥任務,還有每一個戰區的戰鬥任務的數量。
-當你進入戰場,你會注意到畫面最右邊有一個控制台。
-這個控台台會通知你有多少有效的戰鬥任務。
-同時間只能接受一個戰鬥任務。
-每打敗一個敵人後,會有一筆傭金依照你的傷害量和戰鬥任務所設定的傭金/傷害,匯入到你的帳號。
-傭金給予會有跟等級升級時類似的提示動畫。
-如果戰鬥任務沒有給予傭金是因為戰場影響率過高,而且戰鬥任務會顯示不同的顏色提示。
-在戰鬥任務停止給予傭金時,玩家會注意到通知(提示動畫會出現在畫面最右邊)。
-如果傭金耗盡,戰鬥任務會從最右邊控制台移除。

戰鬥任務-軍團指揮官部分
-指揮官會在軍團首頁看到一個新區域。
-這個區域包含好幾個選項可以設定戰鬥任務。
-傭兵國籍,你可以設定戰鬥任務開放給特定國籍玩家,或者開放所有玩家。
-軍團,你可以設定戰鬥任務只開放給特定軍團,或者所有玩家。
-戰場,設定開放哪個戰役,為哪一方輸出和哪幾個戰區。你只能為每個戰役和每個戰區設定一個戰鬥任務。
-傷害換傭金匯率,設定多少傭金換一百萬傷害。
-戰場影響率限制,任務會自動開啟如果戰場影響率再度低於設定標準。注意:這個是依照你所幫助的一方的影響率。
-戰鬥任務預算,你為戰鬥任務分配的傭金總數。傭金將會自動從軍團帳號支出。

進階部分,指揮官將會可以看見所有有效的戰鬥任務,然後:
-編輯預算。
-編輯金額/傷害匯率。
-暫停任務。
-回復任務(你可以在暫停任務10分鐘後回復任務)。
-取消任務(任何任務會留在清單上直到手動被取消,己使這個戰役已經結束或者傭金耗盡)。
-去任務所設定的戰役(戰鬥頁面)裡。




原文如下:

Combat Orders

Players will be able to accept Combat Orders set by Military Units (including other Military Units than their own) and receive currency for dealing damage in battles.

Military Unit Account
- In order to pay for Combat Orders, all Military Units will have an associated currency account
- Any full member of a Military Unit who has at least level 25 can donate currency to that Military Unit
- The currency gathered in a Military Unit account can only be spent on Combat Orders

Combat Orders - Main Properties

- Combat Orders can be set only by Military Units and only through their Commanders
- Using a Combat Order, Military Units will be able to instantly pay citizens to deal damage for a specific side and division in a campaign.
- When setting a Combat Order, the Commanders will set a specific price per 1,000,000 damage dealt.
- The reward will however be given INSTANTLY after each kill, NOT after reaching 1,000,000 damage
- Combat Orders can be customized to avoid paying for an 「over-kill」. Money will be awarded only if the domination value in a battle does not exceed a certain percentage value set by the Commander. Ex: a Combat order can be set to award money for anyone fighting in Campaign Z for country against country B, as long as the domination value is at maximum 52% for country A. This means that as soon as Country A has more than 52% influence, no more money will be awarded.

Combat Orders as a fighter

- When viewing the Military Campaigns list, you will see an icon next to each campaign that has an active Combat Order, and also how many Combat Orders are set for your division in that campaign
- When entering a battle you will notice a panel on the right side of the screen
- The panel will inform you how many Combat Orders are available
- Only ONE Combat Order can be accepted at a time
- After each kill, an amount of money will be credited to your account according to your damage and the price/damage of the Combat Order
- The money received will also be displayed as an animation similar with the animation showing the Experience Points gained
- If a Combat Order will not give any rewards because the domination is too high, then that Combat Order will be displayed selected with a different color
- Players will be notified visually once a Combat Order stops giving them rewards (visual animation on the right side of the screen)
- A Combat Order will be removed from the right panel once its budget has been depleted

Combat Orders as a Military Unit Commander

Commanders will see a new section on the homepage of their Military Units.
This section contains several filters that allows them to create Combat Orders:
- Fighter citizenship - you can make the Combat Order available only to fighters with a specific citizenship or to all the players in the game
- Military Unit - you can make the Combat Order available only to fighters from a specific Military Unit or to all the players in the game
- Battle - set the campaign, the side and the division the order is active for. You can only set one Combat Order per campaign per division.
- Price per damage: set how much you will pay for 1,000,000 damage
- Maximum domination: set at what domination value you wish the Combat Order to become inactive. The order will be automatically resumed if the domination falls under the specified value again. NOTE: this refers to the domination as seen from the perspective of the side you are supporting
- Combat Order budget - the amount of money you allocate to fund the Combat Order. The money are automatically subtracted from the Military Unit account

Additionally, the Commander will be able to see all the active Combat Orders an😛
- Edit the available budget
- Edit the price/damage
- Pause an order
- Resume an order (You can resume a Combat Order 10 minutes after pausing it)
- Cancel an order (any order will remain on the list until it is manually canceled, even if the Campaign is finished or the budget is depleted)
- Go to the campaign (battle page) where the order is set