A Funky Economic Scheme

Day 2,244, 03:15 Published in United Kingdom United Kingdom by Elvis Trout
Scheme now open! http://www.erepublik.com/en/article/funky-factory-scheme-is-now-open--2362114/1/20


Hi guys, this is a plan I've had in the works for some time. I was planning on proposing this on a national scale in my role as deputy minister of finance but given our supply issues I thought why not test it out in Funky first as it will help us become more self sufficient.

The Logic Behind the Scheme

Basically every new factory you build increases your earnings, and that means it takes slightly less time to build your next factory. However if we pool our money we can increase the speed at which everyone builds factories.

For example Bob, Monkey and Pete earn £50/day each. Alone it takes them 40 days to buy an Aluminium mine. With the added earnings of that aluminium mine (£12) it then takes 33 days to buy another. Between the 3 of them that is 6 aluminium mines in 73 days.

Pooling their money they could buy their first aluminium mine in 14 days. Assuming the person who got it reinvested the extra earnings into the pool they would buy their second one in 13 days, and 3rd in 12. At this point they have all got an extra aluminium mine 1 day sooner than they would have alone.

Continuing the simulation they would get the same 6 aluminium mines between them in 71 days total, 2 days quicker than if they had not pooled. Whilst this is not anything miraculous these results are with just 3 people, the more people involved the better it works.


So how would it work?

Players in the MU can donate any amount, weekly or daily or whenever they feel like it and their donations will be logged. Whenever the total in the pot reaches £2000ish (whatever the cost of an Aluminium mine is) it is donated to the player with the highest total donations.
That player then has £2000 taken off their donation total. They will be bottom of the list until they have paid in quite a lot of money. They will be required to continue contributing to the scheme at least until their mine is paid for.
In order to protect the interests of the poorer player I will instigate a rule that no player can receive the payout twice in a row.

And now on to some important questions....


Can we trust you?
I have run money market fishing schemes for this unit and been entrusted with about £30,000 of other players money. This scheme only requires me to be trusted with £2000 (I make nearly that in a day) so it's not a huge temptation.

What if someone takes money and doesn't pay it back?
Basically, I'll cover it. It is impossible for someone to steal more than £2000 in this scheme. Should anyone do this they will be ineligible for any help from me or the unit in the future.

I don't make much £/day would I just be subsidising richer players?
Using this scheme it will only ever take a shorter time to buy a mine than it would working alone. At first the payouts will go to richer players, but once they are all indebted to the scheme they will be subsidising you.



Final thoughts

I thought about introducing an activity check before allowing people into this scheme but I figured if their not that active they're unlikely to ever get a payout let alone run off with it.

Secondly I thought aluminium mines were best value for money, but if anyone has any suggestions otherwise they are welcome to propose them and we will vote on them as a unit.