A Funky Economic Scheme
Elvis Trout
Hi guys, this is a plan I've had in the works for some time. I was planning on proposing this on a national scale in my role as deputy minister of finance but given our supply issues I thought why not test it out in Funky first as it will help us become more self sufficient.
The Logic Behind the Scheme
Basically every new factory you build increases your earnings, and that means it takes slightly less time to build your next factory. However if we pool our money we can increase the speed at which everyone builds factories.
For example Bob, Monkey and Pete earn £50/day each. Alone it takes them 40 days to buy an Aluminium mine. With the added earnings of that aluminium mine (£12) it then takes 33 days to buy another. Between the 3 of them that is 6 aluminium mines in 73 days.
Pooling their money they could buy their first aluminium mine in 14 days. Assuming the person who got it reinvested the extra earnings into the pool they would buy their second one in 13 days, and 3rd in 12. At this point they have all got an extra aluminium mine 1 day sooner than they would have alone.
Continuing the simulation they would get the same 6 aluminium mines between them in 71 days total, 2 days quicker than if they had not pooled. Whilst this is not anything miraculous these results are with just 3 people, the more people involved the better it works.
So how would it work?
Players in the MU can donate any amount, weekly or daily or whenever they feel like it and their donations will be logged. Whenever the total in the pot reaches £2000ish (whatever the cost of an Aluminium mine is) it is donated to the player with the highest total donations.
That player then has £2000 taken off their donation total. They will be bottom of the list until they have paid in quite a lot of money. They will be required to continue contributing to the scheme at least until their mine is paid for.
In order to protect the interests of the poorer player I will instigate a rule that no player can receive the payout twice in a row.
And now on to some important questions....
Can we trust you?
I have run money market fishing schemes for this unit and been entrusted with about £30,000 of other players money. This scheme only requires me to be trusted with £2000 (I make nearly that in a day) so it's not a huge temptation.
What if someone takes money and doesn't pay it back?
Basically, I'll cover it. It is impossible for someone to steal more than £2000 in this scheme. Should anyone do this they will be ineligible for any help from me or the unit in the future.
I don't make much £/day would I just be subsidising richer players?
Using this scheme it will only ever take a shorter time to buy a mine than it would working alone. At first the payouts will go to richer players, but once they are all indebted to the scheme they will be subsidising you.
Final thoughts
I thought about introducing an activity check before allowing people into this scheme but I figured if their not that active they're unlikely to ever get a payout let alone run off with it.
Secondly I thought aluminium mines were best value for money, but if anyone has any suggestions otherwise they are welcome to propose them and we will vote on them as a unit.
Comments
Because together we're stronger o7
Sounds good, but could there also be some way of funding factories for ACTIVE younger players alongside this.
A bit like how the National lottery funds community projects?
I am certainly all for helping younger players get factories, that's the main reason I thought of this. If you think about it this will help active younger players more. But certainly next month I will be thinking about grants for young active players. It's just that this method requires no external funding and still provides measurable benefits to younger players.
ill contribute to this, just means ill probably have no weapons most days 🙁
well it will mean more weapons for you in the long run,
ATM I have 5 aluminum mines and i'm gonna get a rubber plantation in 3 or so days(when I get an SS medal) so this sounds like an epic plan 🙂.
excellent, glad you like it 🙂
Save for the Raw Material company sale
Voted for the FUNK \o/
Good idea, I'm willing to invest some money.
this is awssome when I get someone to buy my MU I think Funky might be my new home.
Keep up the good work
Price for your MU? The gov needs a new one to set COs after our last one was...let's say left in the wrong hands.
About 2k or something. Dont really need the money but would be good to put into this schme
This is what Legion did and it worked to great success. The challenges though are as follows:
1. Ascertaining who you can actually trust and who will pay into the pool as required
2. Picking people that will remain active - it's no good if you loan people monies to build factories if they aren't using them. This relies on all players working every day for maximum effect
3. Vagaries in the economy - the speed of how fast this goes is tied to how benevolent Plato makes the market
So in general it's sound. It would be better if the economic situation were improved. When Legion did this WRM was at like 0.33 and we were building new companies every day. Now it will be a lot harder 🙁
Ah well it's good to know this has been tried before!
I was thinking that I would pick up the pecuniary slack as far as 1+2 are concerned. As for number 3 the speed it goes will be affected by the market, but so will the speed of self improvement. I think we can safely say that whatever the market is like this method is faster than going it alone.
Thank you very much for your input, maybe you can help out with the scheme if you have time.
Of course, would be happy to be involved!
I would be cautious trying to emulate Legion. Emergy and I (who began this) had known each other for years, and we were invested pretty much everything we had for well over a year. Emergy even longer so. To get to the stage you're talking about here, would have never happened without the beginning 'surge'.
Whilst this scheme is well intentioned, unless you have people you've known for a long time, and are willing to sign up long term to supply whilst the 'you owe us so donate us a bit' list is built up (and you'll need to account for those who die off/dont donate) to long enough to being able to support the renewal of these funds.
Its true that the economy nowadays is not as profitable as it was, but its actually making sense to try things like this right now. It may not be ideal or perfect, but its probably the best its going to get!
Well being an old doodad I don't really know many young players, and really what I want is for this scheme to do for them what Applehead's grants and loans did for me. I think I will just have to trust people, and if that means I end up buying a few people some factories then so be it, I am happy to do that anyway. Thanks for your input, it's good to hear from your experiences.
I think Aluminium is the spot on choice, Salts are obviously not cost effective and rubbers take a lot longer to save up for and are effectively the realm of the gold buyer. I'd recommend using one of the unused orgs to store the cash (provided you trust the CP and MoF... I think we can trust Kravenn and CD after all this time) just so that people can see plainly how much is in the fund and then it'll work great.
What is your plan for raw company discounts? Personally I see 2 options:
a. The money is pooled and held until the offer comes round, then as many people as possible are bought mines
b. A line of credit is made to take advantage of the offer, as much as possible of course, and then the pool works to pay it back. If you had 20 people you'd only need to borrow 24k to fund a mine for everyone, obviously a bit of time spent paying it back but there's plenty of people who are able to take that hit for a while.
I'd suggest b personally
I completely forgot about offers for RM companies! Thanks for reminding me. I think plan b. is best because if we spend all our time sitting on a pot of money we're really working against the whole idea of this scheme which is to get things built faster. Also offers are pretty unpredictable.
Its a nice idea and will be a great help for the younger players
Communism much?
Collectivism if anything, a worker cooperative. Socialism rather than communism
Captain Semantics!
Nope, just actually right... there's an important difference between socialism and communism, in that one actually allows people to perform and achieve something and one is an idealistic, rose-tinted and stupid ideology that doesn't work.
Capitalism is Nick Griffin in Drag
Socialism is Kate Upton
and Communism Niel Kinnock in drag
Big difference 😛
Good idea ET.
thanks 🙂
Good scheme,
long term effect: weapons price will be cheaper and i like that.
voted. \o/
Sounds like a good idea.
great idea... now where's the apply button?
was going to be launching it for members of Funky only, but if you'd like to get involved you can, just message me
Can only work if the people who start up the scheme are happy to accept big losses for the overall benefit of the MU
well I am 😛
Having a good think about this...