Your Game

Day 1,753, 18:58 Published in USA Canada by Ralph Kline

The real game.

How we fight, country against country or alliance against alliance, has become boring. Really, it is one of the greatest threats to the continuation of the game, besides the extraordinary management style of the admins group. When was the last time a victory seemed important?

Battle strategy games follow a course and lead to a end and a winner. Risk, a popular board game a a great example. I can remember many a night playing it. Mechanically, it was not much more than this, simple numbers, rolling dice and taking regions. The joy of the game was in the interaction, the deals struck and inevitable betrayals, all leading to a conclusion, an end, a winner.

Civilization is another great game, it combined the concept of expanding your nation with a linear time and cost based advantage known as technology. A fantastic step forward in gaming enjoyment and educational to some degree as well. I hope you are familiar with it, if you are not I recommend it highly. Again, this game follows a path to an conclusion, a winner.

I am sure there are those who will disagree, but all great strategy games step from these two great classics in one way or another, the all have similarities and they all follow through to a end, a conclusion, a winner.

Erepublik is , of course a creation on it's own. Billed as a social/strategy game, it has similar attributes to other strategy games, but of course, it has no end, no winner. We play in a endless loop, never able to aspire much beyond the simple confines realized within a few weeks, unless of course we spend money, and even then the gain is not fulfilling, there is no goal, no finish, no win. Just a race for the lead, of what I'm not even sure anymore. Medals are fun, but they sure lose their shine. your first BH seems or Congress medal seems like something, but after many have been earned they are pointless. We need finishing points in our eworld to make it work

I think this was the idea behind the battle of the alliances competition, to give us, the players, a game with a conclusion, a winner.

They just really failed at it.

I know there is a lot of fear on the admins part of losing more of their player base by making radical changes. The great V2 flop showed us that. Just making minor tweeks and following a line on a profit margin graph seems to be the course. This unfortunately has brought us nothing but a continuous stream of changes that only serve to increase the buying of gold and nothing to increase the fun or social level of the game.

Really, we are faced with our own future, we make it. Waiting for the admins to do it is asking for more of the same.

Push back, write tickets, make suggestions, this is your game.

We need real goals and real outcomes for it to be fun.



-Ralph Kline