Thoughts on the new military module

Day 1,044, 01:47 Published in Canada Romania by BogdanFV

Before I start to write a wall of text about what I learned about the new military module and how Canada should react to the changes I want to make a statement: Yes, I am back, I came back the second day I announced I was leaving Canada and thank you to those that sent me PM's in-game telling me not to leave, you have proven to me that you are worth it.



A big thank you to smif for making me understand the changes more deeply then what I managed to do on my own!



I have been fighting in this game for 2 years, I experienced the war module in V1, I experienced the rising PvP and now the new changes to the war module. From the printscreens, the information I was able to collect from various battles and from the information I got from smif I finally understood how the military module works. The main ideas I am going to detail are the following:

1) All soldiers should come back home and station themselves in Canada.
2) We should all have as high wellness as possible.
3) We should all have at least one q5 weapon with maximum damage in our inventory.

The explanation to those above comes from the game mechanics itself. The PvP presented by the admins is what wanted to be a combination of the Rising PvP module and the V1 wall. The PvP in comparison to the Rising PvP is a lot less complex the basic idea is that no matter what hour you log into and decide to fight you will have an opponent, if you don't have anyone to fight then it is more surely a bug that you have to report.

When you attack an enemy country you as an attacking soldier are fighting the "ghosts" of the said country, you won't fight the active citizens of the country (the ones that are online) nor will you fight the ones that clicked join battle. You will fight with a server generated list with the citizens currently residing in the said country close to your weapon skill and you will just have to fight each and every one of them.

An image of the said citizen is generated based on his current wellness and his or her's best weapon. So in comparison to V1 the wall isn't formed by the number of citizens in the attacked region multiplied by a number, in the new military module it is formed by the number of citizens in that said country, their rank, their wellness and their weapons. This new military module clearly gives a big advantage to countries that have a big population number so it has became really important that not only we bring our citizens back from around the world but also that we start attracting new citizens to our country.

What neither I nor the people I spoke with failed to understood so far is how the MPP influences this new military module? Would the list be extended to the citizens of all the countries that have an active MPP with the defender or are they just able to fight when they desire?

Later edit: Cozza killed a serbian in Sudovia (polish battle against Lithuania) so it appears that citizens from MPP countries are added to the roll.

I may of not put this ideas in the most elegant way possible but the idea is as following:
One q5 weapon in your inventory and high wellness each day could make you a hero if Canada is attacked!