The Uncivil War - UKPP Party Review
Topher Fair
This week I'm going to look at the state of the UK, with each article focusing on one of our political parties.
Last week I interviewed the Party Presidents of the top five parties and while I've not been around for a few years, I saw many of the same names and the same issues as when I played long ago. So while I may be slightly out of the loop and would appreciate lots of comments (positive and negative!), I think I can also be quite neutral about the current situation.
Yesterday I analysed the The Unity Party (TUP) and I'm still being told that I'm hopelessly out of date, you see I remmeber the parties doing both good and bad things but apparently now they just do nothing! So let's get on with what UKPP was like half a decade ago...
UKPP was the third major party to emerge in the UK. UKRP came and changed the UK and put in place organisation and structures to manage UK players, then they ran out of steam and became a barrier to further improvements. Then TUP came and changed the UK and made those organisations relate to the actual game we were playing in a way everyone can understand, then ran out of steam and became a barrier to further improvements.
UKPP came in as a clique focused on fighting and wars. They go for the "military victory", combining government, party and military unit organisation to better lead battles.
UKPP brings a number of positive qualities to eUK:
* UKPP is a revolutionary force which points out and fights the corruption and incompetence of the decrepid older parties, getting them out of power when they get too damaging.
* UKPP bring a focus onto the military, wars and fighting which the other parties don't have as they focus on cultural and diplomatic ideas. Something crucial for the war half of this war and politics simulator. Why should parties and military units be seperated?
* UKPP occasionally operates outside the social conventions and rules of the game, doing what has to be done (such as impeaching a Country President and seizing power) for the best interests of the whole UK.
UKPP have also caused great damage to the UK:
* UKPP are abrasive in their pursuit of progression and don't get full support for the good things they want to do. They threaten the position of inactive, unimaginitive players rather than working with them and winning their support.
* UKPP have a veneer of untrustworthiness, they can be seen as a threat to the UK themselves like other parties never were. Players from UKPP may be unfairly slandered to start with, but some of them live up to it and actually do everything they are accused of.
* UKPP never really delivered on the promise of overthrowing the older parties. They lost their Royal Navy MU and a few strong players to "not being political" early on and lost part of their appeal. They run out of steam and are a barrier to improving the UK themselves now.
I'm glad to see that UKPP still has some life and energy left in it, they seem to have just taken over the UK Government from the talentless inactive american fruad Dishmcds. I've decided to join UKPP to throw my support behind that for the moment, but I'd like to remind them that they were so much more.
Topher Fair - UK Political Analyst
Comments
TL😉R 8/10 needs more cats.
One of the biggest issues UKPP has had to contend with over the past couple of years is the continued efforts of one certain "King" William to take over the party. In truth, he managed a couple of early PP victories before we realised just how damaging he could be, and a concerted effort to reclaim the party from his control continued for several months, with Pannonian Nomad and myself leading the way in ATO efforts. Due to this internal strife, UKPP hasn't been big on the national stage for some time apart from being critical of UKRP (most notably during the Constitutional Monarch) and TUP.
Only recently with the criticism and backlash against Appleby's latest Premiership (which eventually led to the short-lived and unfortunate "King" William administration) and the return of Wayne has the party returned to the forefront of eUK politics after almost two years on the sidelines.
It ain't me that has caused the surge in our fortunes lately, players such as yourself, PN and Mr Knee need to take credit. Without your love and support the UKPP would never have had a base for us to launch from.
It would have been easier for Mr Knee to cave in to the UKRP-type players demands and we would have had 3 years of UKPP on the sidelines. Without that courage, it would have been a different chapter in our history book.
In my opinion, UKPP often is ahead of the rest of eUK in culture terms.
I think one of the things that separated the UKPP in its structure from others is the fact that it has always been about individuals rather than having a collective identity decided by a small clique. Unlike other parties of whom members are expected to follow party narrative, the UKPP has always had individuals standing up and dominating through drive and will. UKPP has followed whichever member(s) are showing the most drive and ambition. During its history, you can look at the various high points and identify an individual who drove that high light forward. Because someone with drive can quickly reach the top, it isn't a huge surprise with hindsight that most "rogue" players have passed through the upper ranks of the UKPP at some point. Although we support our own members, (for us older players anyway), there has still been the defence of "individuals should be judged on their own merits and actions, and the individual and party is not always the same thing".
The whole individual thing means the party is less controlled and is more of a collection of generally like minded people who value fun over the whole roleplaying stuff others seem to enjoy. This is why we might seem problematic to those who take the game too seriously and think everyone has a role to play.
To best honest, I think UKPP has always been at its best when the main opposition to keep others "honest and accountable" than taking control. Not that I think we've done badly when in power itself.
I would say the general consensus of your article is quite truthful. Quite often UKPP has been it's own worst enemy. I can't really add anything more to Mr Knee's comment. UKPP changed the landscape of eUK forever and created two of eUK's most legendary MU's. DC and RN!
A point to correct though is the Royal Navy. UKPP actually gave up control over it because some high ranking members within it thought that the RN was becoming too political. With the benefit of hindsight, I would say that they made the correct call. I'm quite proud of what the MU has gone on to acheive since me, Garth, Mick and LM rescued it from collaspe, all them years.
From my own understanding of what went on, although there is a few interpretations, the split happened because the PP at the time took the view that as PP of the party, the control of the MU should automatically pass over to him. After the leaders of the MU who had been running it refused and a lot of bi-otching behind the scenes, the sailors of the MU had a vote and overwhelming signalled they thought the PP should go forth and multiply. I could be making this up, but I'm sure Big Ant was PP at the time...
My understanding is that the MU split from the party and not the other way around.
The RN, like all other recognised party MUs, was never truly political. They only served to act as a propaganda tool to boost about how mighty the party was on the battlefield. If the UKPP had a political MU, then unofficially that would be DC of whose members were almost exclusively made up of the main personalities of the party at the time. This is why people like Sir Apples contributes actions of DC at the feet of UKPP when the argument is convenient.
Similar thing happened with the RAF. When Alfa went AWOL after Wayne's successful CP term (and after funding the invasion of Norway), the guy who took over refused to hand over control to BaronChris, friend of "Proud and Horny" 'Muricans who decided we needed our own party MU and the RAF would fit the bill. When the new commander refused, BC imported a bunch of 'Muricans complete with their own eUK version of their MU (SHIELD, if I remember). Didn't go down too well...
DC may have started out as a rift between certain sections of the RN (in turn UKPP), but I never classed it as being a political MU in that sense. We didn't do things for a party, we did it to entertain ourselves.
Appleby was a DCer back then. The ony time he condemned our actions was when we took over TUP's Mongress. Actions like that are why he was never fully invovled in DC.
I dunno what he was like in my time away, but I'll guess Applefag and his boysony stared to pay attention to UKPP since yours truly came back on the scene...
ah BC, the guy who tried to give away our oil region in return for joining LETO!
I wouldn't necessarily disagree with you Wayne which is why I said "unofficially". The overlap between active UKPP leadership and DC allowed for a certain amount of overlap in the earlier days.
Yay?