The Economist ~ Updates on the new Housing Module
Spite313
Dear friends,
A few days ago I wrote an article on the introduction of a new housing module to the game. This article is a follow on from that one, so please read it first- I hate repeating myself. When I wrote that article, it was basically a piece of speculation. We only knew that the admins would make player owned companies and add new resources. I speculated that they would limit the number of quality companies available, and prevent you from using WaM in those companies. Today the admins released an update with new information.
So let’s first of all examine the most important new facts the admins have given us:
1. As predicted there will be no Work as Manager, so you will need workers to produce both raw materials and tanks.
2. Houses can be turned on and off, and they work on an hourly basis.
Now the first sentence of the update reads: “The new Houses will act both as Energy Centers and Energy Recovery boosters.” Although there is no further reference to “energy recovery boosters”, the fact houses work on an hourly basis and can be disabled suggests to me that this means they will add a +10 (for example) health every 6 minutes, much like the competition reward does. This would make sense, as the other function of the house is simply to passively increase the energy “tank” and it wouldn’t make much sense to turn that on or off.
This speculation is essential to the viability of the product, because some simple maths gives us the next part:
Well you can see here that we have Q5 raw materials producing RM at 0.08- thanks to admins being totally stupid none of the other 4 companies are even viable as all require workers. They might as well have just added one company.
If we look at the house prices to construct (this is basically based on the base cost of workers now) we can see that:
Q1 gives +50 for 7 days at a cost of 40cc a day.
Q2 gives +50 for 15 days at a cost of 37cc a day.
Q3 gives +100 for 7 days at a cost of 160cc a day.
Well you can see that Q3 is insanely expensive for what it is- 0.8 gold a day just to have a +100 energy tank. This says to me that it is essential there also be an energy recovery. I would guess that Q1 and Q2 will give +10 and Q3 will give +20.
Note: An admin has said here that only Q6 and Q7 will have energy recovery, however if that is the case Q1-5 houses will be pointless and nobody should buy them. Admins have said stuff in forum threads that has turned out to be bull manure before however.
So a few speculations now. Assuming they add an energy restore function, this will be game changing. First of all players will be able to turn these on and off, which means that a 7 day centre could last you much longer than 7 days. For example I would not need +20 during the night when I am sleeping- my tank already fills quicker than I can use it overnight. I wouldn’t need it at work either. So my tank would only be used perhaps 8 hours per day, meaning a house could last me 21 days. At 21 days this is much cheaper.
In addition, because this industry forces you to use workers, you will have a much bigger demand. Also these companies use relatively small amounts of raw materials, with each Q3 factory only needing two Q5 raw material companies to run with 8 workers total. This means that it will be relatively cheap to set up a housing company, but the big competition will be over workers. At least until things stabilise, this could mean a huge increase in wages.
Speculating again, a surge in wages and a shift to housing could mean a shortage of labour in the Q7 weapon markets. This would see a decline in Q7 production, and with demand steady this could mean a slight rise in profits. Right now a Q7 company requires 88 “works” in a rubber factory to produce rubber. Most people do this by working as manager, however this new change could make using workers in rubber factories viable again. In any case, 10 workers per 88 companies is the standard now, which means the threshold for employing 10 people is about 3800 gold. In other words, for every 10 people employed there is a 3800 gold investment in the game. However this new system, if Q3 is the same price as other Q3 companies, will mean that a full supply chain of 2 Q5 raw materials and one Q3 house company is only 150g. That is a big difference.
Presumably in future the admins will add higher Q housing companies, but for now the easy and cheap entrance to the market will draw many, and I do believe that regardless of the actual financial viability or market for houses, we will see a lot of houses built.
Map outline stolen from eGov
I also took the time to mark all the little resources on the European map. To readers elsewhere, sorry but I only have so much time. No doubt someone with tech wizardry will be working on an interactive map right now. But until then, this will do to show which countries are going to be perma-occupied for resources in future.
As we can see, granite is the rarest resource, only existing in top 10 countries (Romania, Spain and Poland). Wood is also rare, especially in the balkan region. Limestone in Bulgaria will potentially be a target for both Greece and Serbia. There’s also quite a lot of resources clumped together which means bonus corridors. Occupying lots of small countries causes problems, especially in a balanced alliance system like ours, so I guess countries will have to prioritise.
In any case, it’ll be interesting!
Iain
Comments
o7
http://www.erepublik.com/pt/article/73-ordm-artigo-informa-ccedil-atilde-o-sobre-as-casas-2417827/1/20
pirinc
So you can't work as a manager in wep raw factories as well or no?
It is only housing related companies where you cannot work as manager
OK
Yay!
çok uzun a.q. 🙁
VOTADO
v
v
Q1-5 house companies WILL BECOME in time pointless same as weapon Q1-6...
Greed and incompetence, two words how to describe admins.
Energy restore ( 'X' per 6 mins ) only comes from the projected Q6 and Q7 houses.
Any source? Can you explain in more details?
They have said that in a forum thread, but it's not an official statement.
imageshack.com/a/img674/5370/a6fcdd.png
Are you sure about +10hp/6min recovery for some period of time? Too good to be true.
No, that is why I said "maybe" etc, it is speculation. However they have said they will add energy recovery to houses, which houses receive it I do not know.
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so its worth to invest in such a thing? from the costs you detail there, I would say rather not (costs-benefits)
very good article
but what is your advice for ppls ?
if we have enough golds what should we do with them ?
o/
I'm glad Australia didn't get any new bonuses! 😃
why there is 5 type of housing material and only Q3 quality of houses???
where is logic there
Higher quality houses will probably be introduced later.
They are 5 types of bonus for houses. 10, 12, 14, 16, 18 or 20 house daily
i see your article and i see some errors...in the new raw factories you cant work with WaM...only with workers.
With 2 q5 raw factories you could produce if u have 100% bonus...with 40% of bonus you will produce 350 of raw x worker so u need only 3 Q5 Raw factories
now salaries are about 50...if u put at 60 to do it easier...
60/500=0,12
0,12*4000=480
so...480/7=68,57 cc daily
I said that you can't work with WaM several times... I also clearly based it on 100% bonuses.
houses dont need 20 workers it says work tickets if you have 2 workers you can build up 20 work tickets over a period of 10 days (2 per day). so there your wrong from the start.
I think a part of me just died...
If you pay 1 guy for 20 days it costs the same as if you buy 20 guys for 1 day.
i think your brain was dead already tbh. i can go on a holiday and leave enough money for my 2 workers for 20 days thereafter i will have 40 tickets available. in your incorrect version you will just have 2 workers available afterwards because on your day of return you will not have "tickets" available ya keers.
just belief me that is how it work. also a worker can work after you completed production and then again before you start your next production giving you 2 tickets, In your incorrect terminology you will lose the one "ticket"
also most of your article is wrong read my article and learn how to interpret stuff.
first off one does not need 5 workers in the HRM factories there will only be 5 spots available. You can with 2 workers produce 1000 HRM and do not need 5 workers for 1 500 production.
why should you put only 2 workers, if you can 5? Whats the point in it without WaM?
Accumulating works doesnt matter so much here. It does, if some people got like 1000 works ready now - then job markets wont go up (or at least as fast), but it doesnt matter in the long run.
You can have 1000 work "tickets", but spend only X of them on every company, so you cant go to 20 days holiday (unless you click "work" every day).
He's an idiot, don't bother wasting your time.
At least now there is an economic module but the costs are just too high, will take at most days for wages to spike enough to make houses costlier than energy bars at promo prices (save 100 energy per day while you sleep for Q3).
As for turning them off ,for just energy storage you do it while online and turn them on only when you know you'll go over.
A real impact on everything else won't matter since weapon and food supply will always catch up and outpace demand.
I hope that i can hire employes in rubber raws factories again!
Wam is the only way to effectively create enough production to run a successful business so from the start i am not certain whether this will work.
Spain hit the jackpot - they goth both Granite and Limestone.
Nice article
I think they did it only as a reason to add new resources ..the houses is just the "marketing".
Just noticed that USA got 4/5...
Great article!
You destroy the game with THIS STUPID THINGS ...
Market will crash.
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For once they cozy up to eUS. Giving us 4 of the new bonuses in our core regions.
v
No wood in Rhone Alps?
This is madness!!!!
Only Greece will have all 5 HRM regions tomorrow!
Argentina only 1 !!!
Google doc :
http://tinyurl.com/pgf99q6