How to keep lower divisions alive? -the Infantry Kit & Lack of Newbies

Day 2,716, 01:08 Published in India India by MR K.D

I f you read this article, you might assume this pack to be my own idea. Well, you would be wrong. It's an official, but so far unpublished pack. I'm not at all in favor of it; I'm opposing it (hence the question mark in the title), that's why I'm publishing this article.

Firstly, I haven't given up on the game yet. Secondly, there's still some fun to be had. What probably all of you have noticed is the fact that most packs and stashes (Power Pack, Assault Pack, Blitzkrieg Pack, ... ) engage you to fight. Hardly anything related to another aspect than the military one - except for the tycoon pack maybe, which - again - doesn't help fix the economy. In fact, it does the opposite by making the overproduction even worse.

The fact that those packs engage you to fight is also somewhat strange as people in lower divisions shouldn't spend all their available fights - if any. Most people suggest that new players build up some strength before starting to fight, for obvious reasons. This leads to a certain dilemma:

eRepublik.com is 7 years old and it's dificult to keep new players who have no chance to get closer to the old ones. But without new blood, the game becomes less interesting for the old players. We thought for a long time that if we made the game easier and more reachable, we would succeed it but the real main problem is this unreachable gap.


The unreachable gap Bonte speaks about has been tried to balance out by introducing different divisions, which was in my opinion a good change. However, it has led to a situation where people would, as mentioned above, mostly train and not fight until they're strong enough to dominate their division. But - sooner or later, every player (fortunately?) has to leave their division due to surpassing its level cap.

For the admins, the dilemma consists of one more factor: If people aim to build up on strength before fighting, they don't need to buy stashes or gold. If you merely train day after day, you don't need lots of energy bars because you don't use them. Eventually, that means less revenues.

Don't get me wrong: Having revenues is a legit goal for the game administration. Employees need to be paid, servers need to be kept up and running, some money might be needed to expand etc. However, it should be balanced out by the free game features. Something which is currently not the case. Instead, more and more offers are put up to keep the game alive.

It might have worked once, but you can't raise the level caps of the different divisions all the time, nor can you introduce more and more divisions. So if there are barely new players joining the game and actually staying, there must be another way to fix it - preferably (at least preferably for the game administration) not for free.


As mentioned above, low-level players don't have as much of an incentive to buy stashes as higher-level ones. So if you could fix the problem of low-level players reaching higher divs and make some money at the same time, wouldn't that be great? What I'm talking about is this: the Infantry Kit.
Mostly a regular stash including gold, bombs, energy bars, boosters and a health building. With one additional benefit specifically designed for players in lower divisions:

However, I'd still like to state my opinion.
If the infantry kit is actually going to be offered like that, it's going to be rather disappointing. To me it would mean that the game administration is taking the easy way: Instead of actually trying to change things for the better, this kit would just create some (additional) revenues. It would make it look like even the game administration has given up on eRep as it currently is and not even trying to fix anything.

Yet, I might be wrong. As a regular user, I don't have much insight into the processes behind the scenes. Even more, I hope I am wrong.
At last, for clarification; whenever I speak of the "(game) admins/administration", I'm talking about the people in charge of implementing and changing mechanics in eRep as well as managing the game as it is. Even though it doesn't exactly have anything to do with the topic, I'm obviously not talking about (voluntary) game moderators spending their leisure time on trying to give as much assistance to each and every eRep user as possible. I highly appreciate their work and believe that users are often holding them responsible for things that they can't even influence.

i copy pasted article as after reading this article i thought the topic discussed in article is universal. topics discussed are lack of newbies,lack of newbies participation in game, newbies leaving getting bored by erepublic & newbies quitting erepublic,



for complete article refer to

http://www.erepublik.com/en/article/-tl-dr-how-to-keep-lower-divisions-alive-the-infantry-kit-edit--2519074/1/20


as written by
NO3
Commmander
The Special Forces