The Weapons Industry: Revived?

Day 1,042, 11:42 Published in USA United Kingdom by Devoid

As many of us know, the weapons industry has been absolutely moribund since V2 showed up. High durability, combined with the fact that workers could pump out weapons pretty quickly, meant that the industry absolutely crashed. Prices splattered, and in many cases were lower than the cost to produce, as owners wanted to at least make back something. But with the changes today, we have this:


http://i51.tinypic.com/swvcs4.jpg

Well well, what have we here? Maximum durability is down from 100 to 10 uses. Further more, if you want max damage, then due to the way customization points work, you aren't getting more than 5 uses per gun. What does this mean? Well naturally, more weapons will be used. Lots more. You can make the comparison to the latest food change, which brought a massive increase in consumption. And as any student in Econ 101 can tell you, if demand is taking off, supply is going to run up and try to catch it. Therefore, just as with food, lots more weapons are going to be produced. There's a market again, people!



he looks rough because he hasn't been able to sell anything



Now you may have in your mind the glory days of V1, when weapons were the dominant industry globally.



It goes without saying that since we still have durability, less weapons will be produced than in V1, where it was one weapon = one shot. Also, it appears that still only Q5 companies will really be viable. Let's play with some numbers.

If a Q5 weapon = 5 units of production and 5 units of raw materials, then a Q1 weapon = 1 unit of production and 1 unit of raw materials. So a Q5 weapon should cost about 5x the price of a Q1 weapon. The issue here is that a Q5 weapon can do far more than 5x the damage of a Q1 weapon. Say I buy a Q5 artillery, which has 10 (max) damage and 5 uses, and so I can do 50 damage with it, spread across 5 shots. Compare to a Q1 artillery, which has either 1 damage and 2 shots, or 2 damage and 1 shot, and so I can either do 2 damage spread across 2 shots, or 2 damage in one shot. Is this anywhere near 1/5 the output of a Q5 weapon? Not so much.




But even if only Q5 weapon companies will prosper, it'll all eventually trickle down and help the common man's plight. Why? Because we're producing more stuff, and to produce more stuff requires workers. To hire workers, companies need to offer them more than the next company in line. So if there's increased demand for weapons workers, there's going to increased wages for weapons workers. And since in this brave new world everybody shares the same work skill, and everybody could run over and work for weapons company owners if they offered the best wages, all other industries will have to raise their wages to match. So in the near future, all else being equal, you're going to see bigger numbers on your paycheck. Supply side economics, baby!


picture😛 the plight of the common man



So in conclusion, are we back to the lucrative days of V1? Nah. But we'll see some successful weapons companies again, and the economy on the whole is going to pick up a bit. I'll take it.


I just hope the new war module is decent.