The Weapons Industry: Revived?
Devoid
As many of us know, the weapons industry has been absolutely moribund since V2 showed up. High durability, combined with the fact that workers could pump out weapons pretty quickly, meant that the industry absolutely crashed. Prices splattered, and in many cases were lower than the cost to produce, as owners wanted to at least make back something. But with the changes today, we have this:
http://i51.tinypic.com/swvcs4.jpg
Well well, what have we here? Maximum durability is down from 100 to 10 uses. Further more, if you want max damage, then due to the way customization points work, you aren't getting more than 5 uses per gun. What does this mean? Well naturally, more weapons will be used. Lots more. You can make the comparison to the latest food change, which brought a massive increase in consumption. And as any student in Econ 101 can tell you, if demand is taking off, supply is going to run up and try to catch it. Therefore, just as with food, lots more weapons are going to be produced. There's a market again, people!
he looks rough because he hasn't been able to sell anything
Now you may have in your mind the glory days of V1, when weapons were the dominant industry globally.
It goes without saying that since we still have durability, less weapons will be produced than in V1, where it was one weapon = one shot. Also, it appears that still only Q5 companies will really be viable. Let's play with some numbers.
If a Q5 weapon = 5 units of production and 5 units of raw materials, then a Q1 weapon = 1 unit of production and 1 unit of raw materials. So a Q5 weapon should cost about 5x the price of a Q1 weapon. The issue here is that a Q5 weapon can do far more than 5x the damage of a Q1 weapon. Say I buy a Q5 artillery, which has 10 (max) damage and 5 uses, and so I can do 50 damage with it, spread across 5 shots. Compare to a Q1 artillery, which has either 1 damage and 2 shots, or 2 damage and 1 shot, and so I can either do 2 damage spread across 2 shots, or 2 damage in one shot. Is this anywhere near 1/5 the output of a Q5 weapon? Not so much.
But even if only Q5 weapon companies will prosper, it'll all eventually trickle down and help the common man's plight. Why? Because we're producing more stuff, and to produce more stuff requires workers. To hire workers, companies need to offer them more than the next company in line. So if there's increased demand for weapons workers, there's going to increased wages for weapons workers. And since in this brave new world everybody shares the same work skill, and everybody could run over and work for weapons company owners if they offered the best wages, all other industries will have to raise their wages to match. So in the near future, all else being equal, you're going to see bigger numbers on your paycheck. Supply side economics, baby!
picture😛
the plight of the common man
So in conclusion, are we back to the lucrative days of V1? Nah. But we'll see some successful weapons companies again, and the economy on the whole is going to pick up a bit. I'll take it.
I just hope the new war module is decent.
Comments
I just hope their price come down.
Also, first.
Heh, I bought a few weapons companies on the cheap (with lots of stock) in V2, foreseeing this.
Guns, Guns, Guns
voted...for the "common" ignorant citizen
Also, in the new war module, you are supposed to be able to fight about 9 times for free AND it gives xp each time you fight.
Fighting will be HUGE
Most of your analysis is alright, but I think you're over speculating.
For one, even if weapons have less uses, we don't have information supporting the view that the new war module will place the same demand for weapon uses as the current one. For all we know, demand for durability will fall off in line with the supply.
Additionally, even if demand for weapons rises, nothing indicates that weapons demand will outpace demand for other goods and cause a rise in wages across the board. Demand could do that, but it is only speculation, without any well developed supporting points as to why it most definitely would.
I think it's pretty clear that weapon demand will rise, the only question is how much. I'm hearing that people will get 5-9 free fights, which right there will consume multiple weapons if the fighter is armed. Granted not all fighters will be armed, but it should still represent an increase in demand. Consider that previously, someone fighting 5-9 times might consume 1/4 of a Q5 weapon, but will now consume 1-2 Q5 weapons. Given that RMs and production needed to make a weapon are not greatly changed, unless an overwhelming proportion of the populace fights unarmed, I have to think more weapons will be produced and used.
That being the case, simply applying the laws of supply and demand indicates that wages will rise. More production = more demand for labor = increased wages.
Good analysis.
Weapon prices will need to come down first though.
I am JLT and I approve this message.
I have like 10 Q5 Tanks; This is going to suck...
"That being the case, simply applying the laws of supply and demand indicates that wages will rise. More production = more demand for labor = increased wages."
Heh, maybe... except in Ireland 🙂