The Economic Module Conspiracy
Major Lee Hung
Firstly, I'd like to apologise for this article being a day late; I got pretty busy with RL stuff, but better late than never I guess!
Now to start this article off, think of something in real-world terms. You get a group of money-hungry entrepreneurs, who come up with a product that nobody else has, they're bound to manipulate that status for personal gain, right?
There is little difference between the above example and eRepublik's developers. People take this game very seriously when the wars get heated, and nothing is stopping the developers from profiting on rigged features in the process.
This is where the 'conspiracy' comes in - we all know that eRepublik is trying to milk as much money from us as possible, but very few people understand the extent in which the admins go to achieve this.
Brief History
Lets look through the history of eRepublik, and see how things have progressed.
V1:
Great game, all round fun experience and a genuine strategy game. Tons of features and the right balance between complexity and usability to make the game successful.
[img]http://2.bp.blogspot.com/_QpGF05mr7hk/SO9eVSlHgnI/AAAAAAAAAMw/9px5ijOuj-Y/s400/erepublik_v1_screenshot.PNG[/img]
V2:
This went downhill rapidly from here, fortunately they kept some of the complexity and most of the strategy that made the game fun. The new war module was a sign of worse things to come however; it was highly unbalanced and it was clearly just a gold sink. People were very disappointed with both of these factors, forcing the developers to make changes. (Back when we actually had some form of community interaction)
'V3' - Modern Day eRepublik
We now have a stupidly simplified war module, which serves no purpose but to make us spend gold; all modules now link in to it. Oh look, a Q7 food factory, I best drop £100 on this so I can fight more.
I'm sure you all know the rest of the gold draining that came with this module, but have you ever thought fully into how the economic module works through Plato's eyes? (Who, might I add, the eRepublik team claims to have a trademark on - one of the first philosophers in ancient Greece can't lawfully be trademarked)
Details of the 'Conspiracy'
Lets look at the key things that make the economic module much worse than it seems as a regular player.
Resource Bonuses
This change didn't come for no reason - very few people have looked at just how the resources are placed. Lets assume that Serbia and Croatia are the centre of the game. (because they indeed are)
To boost the economy fully and gain Rubber, they both have the exact same distance to travel. Croatia must cut through Western Europe and into France to get their rubber bonus; Serbia must head through Asia, towards Indonesia to get there's. Unfortunately, this is one point to Serbia because Croatia chose France over a strong economy.
This is where it gets interesting - Croatia has a very strong advantage over their neighbouring enemies when it comes to the food bonuses. Most food bonuses between Serbia and Croatia are almost exclusive to Croatia; without getting too complex, this basically gave Croatia a huge advantage in the war, until this next change which rendered it obsolete:
Merging local currencies
Local currencies were merged in to one, global currency, commonly referred to as 'CC'. This was likely when the developers realised that Serbia is stronger than Croatia, and simply took Croatia's bonuses. Now that currencies are one, there is almost no economic gain that Serbia can take.
This once again weakens the stronger country, Serbia. They spent thousands of gold per day as a nation on overcoming the problems caused to them, simply to have their efforts wasted over night without them even knowing. Still, they have the bonuses, and what's next? The market bot.
'The Market Bot'
This one, while not being one of the indirect manipulations of the war module, is a direct manipulation of the economic module which allows the developers 100% control over.
The infamous 'Market Bot' is a theory that the developers had some kind of script running that purchased X amount of goods for X value every day. This kept the eWorld's economy afloat as production is A LOT greater than consumption.
The Market Bot is widely accepted to exist. While I was in eUSA, I found an interesting thread on their forums which tracked the market bot's activity. It went through each country almost hourly, at around 3am local time (I think) for that country, when they were likely the most quiet. It would by up to 75% of the cheapest goods in that country, which were then sunken into the void of Plato.
Then suddenly, one day, the bot seemingly shuts off with no explanation. This crashed prices of goods down to around 7 - 13% of what they used to be, while at the time, the cost of gold was approximately 2,000 local currency. The reason for intervention maybe?
Many believe the market bot was disabled permanently, but my belief is that it's still running, it just purchases goods for the absolute minimum and in lower quantities. (If somebody was to set up a price tracker of the economy, you'll no doubt notice a small fluctuation in prices at night) If it didn't continue to buy, nothing would ever sell.
So why was this apparent intervention done by the developers? It was obviously related to gold sales. I'll compare the effects of a decrease in the value of gold below:
2,000 CC per 1 Gold
At first, people were encouraged to buy gold and turn it in to local currency, allowing them to buy weapons, fight etc. BUT - the developers had 10 '44% off company upgrades' too many, and people no longer needed to buy gold; they became completely self-sufficient. The high market prices at the time meant they could simply sell 99% of their produce off, and train/tank without ever having to buy gold again. This isn't what the developers intended, and after no doubt losing out on gold sales, they took swift action.
400 CC (And falling!) per 1 Gold
We are still seeing the effects of their change today - the cost of CC:Gold is slowly falling. This was accompanied by the lowered value of products on the market. (And I believe it was almost a direct result of this) The amount of CC in circulation is now falling rapidly, yet things such as resource pits are exactly the same. What went from 1 gold for a basic RM company now costs the equivalent of 4 gold. Product prices constantly falling means training is becoming slowly but surely more expensive, upgrades become slowly more inaccessible to the casual player again, and soon gold prices will peak - demand will increase and gold prices will raise again, except now there's not enough currency in circulation to match it.
Leading me to an important question, what happened to all of the currency? And again, leading me into my next point:
My Predictions
In the next 3-4 months, it's my belief that the developers will find a way to manipulate the last part of the economic module they've been too scared to manipulate extensively - the monetary market. They will decrease the amount of currency in circulation, but artificially push the cost of gold with a highly active 'Gold buying bot'. Gold prices will become 1 gold for around 1,000 currency, but you'll now need to increase your product 2.5X to meet this value. The gold buying bot will then keep prices around this margin. This is just one of many methods they can use to further increase the cost of gold.
non-TL😉
R version/summary:
Why do they do all of this? To simply increase the game's revenue.
Thanks for reading! I know some of it was a little too vague, I have a tendency to digress into long-winded theories. If there's anything you don't understand, feel free to message me/ask in comments!
Vote and subscribe for more articles like this one!
The next article will be the Estimated Cash Flow of eRepublik, which will come at some point today (hopefully it lets me post 2 in a short time!) to make up for this late article.
Comments
Very Interesting, Voted and Subscribed!
Excellent article. V+S
I totally agree except the game developers are going to run into a major problem.
We are still people and when all the markets completely collapse not long now and the price of gold gets too high.People will stop playing the user base will pretty much implode over night.This will happen when spending £30+ plus a month on a "free" game and the game isn't good enough.
Trust me its going to happen
The last training ground was the last straw for me - I liquidated all my stuff and gave the proceeds away and will finally die once I run out of food. I play EVE online these days which doesn't cost me a penny.
How the admins could get so much wrong in V2 is beyond me since there were enough complaints in beta testing. To be honest, my time in this game has been rather similar to real life - good childhood, awkward adolescent period leading to an underwhelming and disappointing adulthood.
Great article, does make you wonder why we're bothering.
eRepublik is definitely like growing up in real life, I don't see why the developers can't understand the simple fact that nothing they do will compare to V1.
And I think the only reason I still bother playing is the hope that things will eventually change for the better, but it seems very unlikely. Things went from bad to worse when they hired ex-EDEN figures to do community management stuff. (One even plays Plato now) Their ideas have been thoroughly terrible.
Hardvote for your prediction
Largely agree, but V1 did have problems too. Battles would often crash or bug out at the last minute, and it would all depend on who was awake at the last minute when the battle closed. Battles were uncommon, and it was very rare for a war to be won other than in revenge attacks, due to MPP activation rules.
V1 merely required economic strategy as well as strategy on the battle field. There were a lot of tactics that CPs at the time failed to embrace; attrition mixed with strong economic policy would have won any war, no president at the time even considered the possibilities. Instead they all chose to run their countries the same way, which is now the only way possible in the new simplified version of eRepublik.
I think they probably have the cartoon picture of Plato trademarked and not the philosopher lol
And also, it's not possible to introduce a gold buying bot without increasing the amount of cc in the system as that bot would start paying out cc everywhere