Proof of cheating in damage
Slava
I have a very good proof that admins re cheating on my damage.
Anybody can explain me the following case ??? :
Last round we were loading damage in the same battle. CaioMario and myself.
Both did 640 (around) kills,
Strength - I have 141835, CaioMario has 144382 (I have 1.7% less)
Level :
CaioMario - 2166000
I have - 2232458 (I have some %% more)
Both were using +50% booster, q7, no bombs - I confirmed this all with CaioMario.
No ghost booster - we have same citizenship, and loading damage into same side - for eUS.
Result - my result was 200 000 000 damage for 640 kills
CaioMario - 300 000 000
How 1.5% more strength between us can result in 30% more resulting damage ???
This is cheating insane !!!
Comments
Keep in mind that kills don't matter much, it's about hits (energy wasted). So you should check whether you used the same amount of energy, not the same amount of kills.
why it is 30% difference ???
cos kills not the same as used energy!
kill is one of the important parameters as I spend one hit, i.e timewise especially there is a BH competition. There must be a way to verify that based on certain parameters and hits I get the concrete amount of damage. Otherwise this is a lottery for every player. And where we can not verify the correctness or predictability - this is good opportunity for cheating us as players.
I suppose all players are in the same conditions, i.e. battle engine works same for everyone relatively, i.e selecting an opponent same strength, similar level, etc.
Otherwise how to predict the outcome from the health strength when you can not predict the amount of damage you get ! the comment of irrelevance of kills amount seem to be interesting but I thing there must be a strong correlation between kills and damage
If we were in the real world you would be true. Kills/hit would be a random variable and with such an amount of damage both should tend to the same coefficient.
But i stoped believing in "randomness" in this game a long time ago 🙁
Slava, you should compare damage per hit with CaioMario.
I'm agree that kills aren't relevant parameter to compare total damage with another player
Can somebody provide a formula ? I asked admins and they refuse to disclose it.
Kills are relevant to the winning success because I can get 150000 or 300000 damage per hit depends on "some" randomization of engine. I.e. if this randomization will intentionally lower my damage per hit and will increase this for my opponent then my opponent win with less hits.
The question for the selection of randomisation here.
Also I can do a kill using one hit or two hits or more. This also randimized as I'm not always getting a picture with opponent on the other side with full strength.
I want to control that I can earn the definite damage for definite hits (or kills)
blame Gnilraps...
What I see is all the lost prestige points .... you click one time it says you get +2 (1000 + 2 =1002) then click again 1002 + 1 = 1003 but you get 1002 then you click again you get +2 1002 + 2 = 1004 and so on but you keep losing a some points here and there.......if your clicking fast you might not see this.
too little information. he could have more kills than you. why didnt you save the battle links.