Plato Logix

Day 2,842, 02:19 Published in Ireland Ireland by Releasethe Krakken

So we used to get 2 x prestige points for scoring past a certain amount of damage.

So Plato laboratories discovered this week if you paint a tank red and call it a name that was the nickname of a certain Manfred Albrecht Freiherr von Richthofen . PLUS if you give more prestige points for hitting a 1% gap and then if you give the same for a bit narrower gap and then you give half forcompletely missing both ranges.

People go apeshit and spends tons of rl money to be a von Richthofen jawol they do.

So this lead Plato to make a few sums during the week and he concluded that raising the bar for epic battles would even lead to more people going apeshit and shelling out thousands of rl money to accomplish enough damage and then in their words it would be FUN to try and keep the battle 1 percentage below winning and 1 percentage point above winning.

This according to Plato Logic



But wait Plato said what if we removed half of that and gave them exactly what they received before for just achieving less of the damage. Because Plato logic works like that. It took a healthy economy and returned a broken one. It took a healthy epic battle system and returned a broken one. It took a healthy game and returned a broken one.





Plato logic 2: the more unhappy players are about updates the more they pay and pay Plato to come up with even more ridiculous updates.



This is bad programmer!



He made universally loved update. Bad programmer. Why you do that???

This is good programmer!



he thought of dictatorshit and increasing damage required for epic battles and then




requiring them oh my this is so funny to maintian their damage between 2 percentage points.




BECAUSE: