Krakkens better fixes for the economy
Releasethe Krakken
Problem is overproduction globally.
Fix 1: Introduce expiry dates
All products will have a 15 day expiry period.
After the 15 days the product is deleted.
With 5 day warning of expiry.
This will mean a more complex thought process than a mere dumping of products.
Fix 2: The strenght modifi3r
A circle with the equivalent of 100000 G product will daily factor increase your strength training up t0 100% for example you daily get 90 you will with 100000 products loaded and toggled get 180 strenght. You will irrevocably feed the modifier daily or when you desire so.
Toggled with check box so you csn decide when you apply the increase.
G product is a factorised approximation of all productz. A level 1 food is 1 unit 1 q7 weps or food is 7 unitz. Wrm/hrm/frm will be per 1 units count as 2 units.houses will count from base 20 times q7 for h1 and multiplied by quality upwards
Everyone wants more strenght. This will produce a massive demand for all products pushing up prizes.
All current product will be bought up in a frenzy.
Comments
They've given Companies Labour-storage-capacity, so they can reserve production points and dribble out units. This would limit the impact of your 1st idea, would still have some effect though.
The 2nd idea seems quite viable from the players' PoV. Plato my have an issue with all that extra SSM gold flooding into the system though. If they change the SSM reward to cc, they might aswell open a large unmarked grave a long with it.
Voted strongly by your first idea.
The second one is meh...