Evolving eRepublik - eNations and their lands

Day 3,052, 04:38 Published in Netherlands Netherlands by Revvenge

Hello everyone,

Many of you probably don't know me at all, and since I'm not such a big part of the community, nor have I been the most active player, some may think my ideas on eRepublik are irrelevant, but I can't help but consider eRepublik and think of changes I'd enjoy to see.

In this first article I wanted to address the various eNations, their lands and how to integrate new eNations.

Now, I remember a few years ago there were serious discussions about adding some new nations. Especially the introduction of eKosovo, or at least their lands, was great cause of debate and eventually even a vote on whether or not to introduce the region and in what form. In the end the region was introduced as a part of eSerbia and eKosovo is not an entity in-game.

Everyone knows every province on the map has a few stats. A resource, which I won't discuss right now, a current owner (the occupier, if it has been conquered), and an original owner. The country the game considers it is part of in real life. This decides who this province goes to if a resistance war is started.

In real life, however, there are a great number of border disputes and independence movements. Even countries that are not fully recognized by the UN. In fact, this was addressed in the eKosovo debate. eTaiwan, for instance, is also not recognized unanimously at all. Nations like Kosovo, South Ossetia, Abkhazia consider themselves independant, but this is often contested by the country they seceded from and alliances dictate whether they are recognized.

Now, what if regions have cores? Rather than being a part of a nation and being occupied by another, what if it is simply currently occupied by a nation, but a number of nations have a core on it. Looking again at the Kosovo region, eSerbia has their core on it, based on the fact it is currently recognized by many real nations as part of their state, while also the new eNation of eKosovo has a core on it. In fact, maybe even eAlbania has a core on it, since Kosovo consists of mostly ethnic Albanians. In any region with multiple cores a resistance war can be started for any of the eNations that have a core on that region. However, if that region is held by an eNation that has a core on that region, a resistance war against them will have no resistance modifier. This would simulate that there are resistance forces in that area, but also a lot of people in favor of the current rules, unlike in occupied territory.

This would also work well on border disputes. For instance, both eNorth Korea and eSouth Korea would have cores on the entire Korean peninsula. eTaiwan and eChina have cores on each others lands. eRussia would get cores on east eUkraine and its Crimean peninsula. Other independence movements would be introduced. eScotland, eEngland, eWales, eNorth Ireland could secede. eCatalonia, eBasque, eSicily, eFlandres, the list goes on. In some cases a point could be made for various unions. eUNL, for instance, and other unions in-game in the past could be made real by introducing the country and giving it cores on the countries that are part of said union.

It might even be possible to buy historical cores. Schleswig-Holstein and Hamburg's core for instance could maybe be bought with CC or gold by eDenmark. This so countries can get some historical claims that aren't as hard to keep a hold of as completely foreign occupation. Of course it's fun when eArgentine controls part of eGermany, but it isn't as logical as some other occupations, and probably wouldn't be as strong a grasp as some other occupations, if it were to happen in real life.

I would even suggest also introducing all countries in the real world to eRepublik (maybe excluding small island nations) in order to fill up the map and allow countries the full extend of their possible claims. Some of the new introduced countries (especially the independence movements) would start out wiped, but I think the game should allow those wiped eNations to have alliances and such in order to allow countries more intricate influence in the world. No longer alliances will be straight forward, as you can be friendly to a country on one hand, but support rebel forces in their country on the other, weakening them.

In conclusion, I think this would greatly lower tensions over introducing new regions and nations in disputed territories, which has been an issue before. It would still mean some struggle to see which eNation owns a region at the introduction of said region, but after that it's smooth sailing and who owns that region is decided on the battlefield and not in a raging debate. I can imagine the eRepublik team want to make a fun, profitable game and doesn't want to be drawn into a UN-like position where it has to decide which countries and borders it recognizes, and this would allow that.

Thanks for reading!

- Revvenge