Solution to the cost of moving.

Day 1,997, 08:54 Published in Australia USA by Majester


There is a new outcry about the cost of moving. Its complicated.

With moving tied to currency, its affordability is closely tied to the exchange rate. If they pegged it to Gold you would think it cheap right now. The solution is quite simple really.

Introduce an item people can use to move. Items are directly tied to the economy and thus change in value as demand and production dictates. Perhaps call them Movement Tokens or something.



Jokes aside -- Moving Tickets technically still exist in the game code. The idea solution is to have a currency and gold price for moving as well as a consumable item, MT. This pegs the outer limits of the cost of moving and allows people to move even if the local market has no stock.



But how do you create moving tickets. Oil was removed as a resource and we don't need to go to the trouble of reintroducing it. There are two solutions:



1. Make moving tickets cost 10wrm + 10 frm per quality level.

2. Make moving tickets cost 1q1 weapon + 1q1 food per quality level (airline food and fuel).

This adds more demand for resources and another sink for a1-q5 weapons. And another company type to spend our gold on. Not entirely sure what a Q6 or Q7 company would produce, but here is an idea:

In fact, you could do
Q1: 1 zone
Q2: 2 zones
Q3: 3 zones
Q4: 4 zones
Q5: 5 zones
Q6: 5 zones + 50 Health
Q7: 5 zones + 100 Health

Just saying,

Survivor of Australia