Next Revolution in Egypt.

Day 3,079, 06:38 Published in Egypt Egypt by Ahmed Mahmoud Ali
Dictatorship
“ Dictatorship naturally arises out of democracy, and the most aggravated form of tyranny and slavery out of the most extreme liberty ”

Military coup – preparation phase
The commander of a military unit can attempt a military coup in the country where the military unit is located in. The following requirements have to be fulfilled in order to start the military coup:

200,000 or more currency on the military unit’s account (the starting cost)
The country has at least one region left
The current capital is not under attack
The country does not have a dictator in office
There hasn't been a successful revolution in the last 10 days

If all conditions are met, 200,000 currency is deducted from the military unit’s account and a “support period” starts. It lasts for 3 hours and allows other military units in that country to support the military coup. The decision of supporting lays on the commanders. The action of supporting is free. If a military unit doesn't support the military coup, it’ll automatically be set to fight for the current government and democracy.

Note: If a military coup is not successful, 24 hours must pass before another attempt can be made in that country.

Military coup campaign
After the 3 hour support period, a military coup campaign is started in the capital of the country. There will be two sides:

Attacking side: Supporters of the military coup (all members of the military units which supported the coup during the 3 hour support period)
Defending side: Supporters of the current government and democracy (civilians with the citizenship of the country, and members of the military units which didn't support the coup in the 3 hour support period)

To fight in the military coup campaign, players have to be located in the capital of the country and be a part of one of the sides mentioned above. Changes to location, citizenship or military unit of the players can be done during the military coup campaign. In other words, players are free to leave and join military units as they wish, or even change their citizenships, in order to fight on the side they want.

Military coup campaigns work like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign.

Depending on the outcome, either the Dictator takes charge or nothing really changes. If the military coup fails, the President and Congress continue their duties normally. If, however, the military coup is successful, things can change significantly.

Life under dictatorship
Dictators have practically all the power in the country. They can single handedly pass any law. There are only 2 laws the Dictators cannot start: a law for changing the new citizen message and a law for impeaching the President.

The Dictator can initiate any other laws and he/she will be the only one voting in them. 24 hours is still required for a law to pass. This 24 hour rule is kept in order to maintain a balance in the game and to avoid breaking game mechanics such as mutual protection pact laws.

While the President and congressmen don’t officially lose their positions, they are powerless as long as the Dictator is ruling the country. The congressmen and the President cannot propose or vote any laws, or give out citizenships. The President also loses all the control in wars, campaigns etc. In short, their roles and positions are purely cosmetic.

New elections are held normally, but no gold is awarded for the elected congressmen or Presidents.

Citizenship
A Dictator can grant an extra 50% of the citizenship passes the country’s Congress is entitled to during the current term. The amount is guaranteed even if the congressmen had previously spent some or all of them. The shareable citizenship passes reset after Congress elections.

For example, the Bulgarian Congress could be entitled to give out 50 citizenships. On 10th they have given out 40 already. A Dictator takes charge on 11th and he has access to 25 citizenship passes, which is 50% of the original number. If the Dictator is overthrown after spending 23 of the citizenship passes, the Congress can still give out 10. If a new Dictator would take charge during the same congress term, he could only grant 2 citizenships, as the previous Dictator spent 23 out of 25 reserved for Dictators.

Dictator can grant citizenship passes even if country doesn't have congress if there are passes left from the previous term[1][2]. In order to approve citizenships, dictator must be located in his country.
Organizations

Normally, Presidents own all the national organizations. The President can request the change of emails in the organizations by sending a ticket to Game Support. As the President is powerless when the Dictator is in office, this means that the Dictator will be in charge of the national organizations. When the Dictator takes charge, he/she can send Game Support a list of the organizations to he/she would like access to, and provide new emails to each of them. Dictator can't, however, request a list of national organisations. He must use other means to get the IDs of the organisations belonging to a specific country.

Other important things to know
1. During a military coup campaign, the President is still in charge of the national organizations. At that point, outcome of the fight is unclear and the President can technically do anything with the assets (money, items etc.) the organization has. The President can donate/sell/secure the money and other possessions in any way he/she wants and do whatever he/she wants with them.

2. If the military coup campaign ends in favour of the attackers and the Dictator takes charge, the ownership of all national organizations transfers to the Dictator. The Dictator can gain access to the national organizations by sending a ticket to Game Support with the list of organizations he/she would like access to. A new email has to be provided with each organization. We will then change the email and the Dictator can gain access by using the “forgot password” feature.

While the President might still be able to access the organizations for some time before the email has been changed, the President doesn't have a right to do any actions in the organizations when the Dictator is in office. These actions include, but are not limited to, donating any assets from the organization, selling products or making exchanges in the monetary market. If such actions are done when the Dictator has been in charge, all actions will be reverted and the President might be penalized.

3. If a Dictator is in charge and there’s an ongoing revolution (including 3 hours preparation phase), the Dictator should avoid making actions on the organizations. These actions include, but are not limited to, donating any assets from the organization, selling products or making exchanges in the monetary market. If the revolution is successful, all actions will be reverted and the Dictator might be penalized.

Please notice that the organizations won by military units in the military unit tournament will continue to be property of the military units, and just like Presidents, Dictators can’t touch them either.

Revolution – preparation phase

Revolutions are campaigns against the Dictator and his supporters, aiming to restore democracy in the country. They can be started by commanders of military units. The military unit has to be located in the country where the Dictator is in charge. The following requirements have to be fulfilled in order to start a revolution:

200,000 or more currency on the military unit’s account (the starting cost)
The country has at least one region left
The current capital is not under attack
A Dictator has been in charge for at least 3 consecutive days
There hasn't been a revolution in the last 3 days

Like with military coups, if all conditions above are met, 200,000 currency is deducted from the military unit’s account and a “support period” starts. This time period lasts for 3 hours and allows other military units in that country to support the Revolution. The decision of supporting lays on the commanders. The action of supporting is free. If a military unit doesn't support the Revolution, it’ll automatically be set to fight for the Dictator, against the ones doing the Revolution.

Revolution – campaign phase
After the 3 hour support period, the revolution is started in the capital of the country. There will be two sides: - Attacking side: supporters of the revolution (civilians with the citizenship of the country, and all members of the military units which supported the Revolution during the 3 hour support period) - Defending side: supporters of the dictator (members of the military units which didn't support the revolution in the 3 hour support period)

To fight in the revolution, players have to be located in the capital of the country and to be a part of one of the sides mentioned above. Changes to location, citizenship or military unit of the players can be done during the revolution, so players are free to leave and join military units as they wish, or even change their citizenships, in order to fight on the side they want.

Once the revolution has started, it works like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign.

If the attacking side wins, the revolution is successful and democracy is restored. This means that the Dictator is overthrown and the President and congressmen restore their power. If the defending side wins, the Dictator remains in office. Another revolution cannot be started in the next 3 days.