Guerrilla New Changes - Opinions around the players

Day 2,290, 06:07 Published in Romania Romania by BaDaAtiLuatToateIdurile
For those of you that don't read the anouncements of the admins in "Latest Updates" section, today we had some news.
** Sorry for my not-native english**

It seems that starting tomorrow we'll have some REAL improvements in the Guerrilla Module.
Some of us will say "it was time", taking to consideration the last days - Guerilla module new features



Or my own printscreen - Not me fighting Not me - Result => I won the fight 😁



So let's go back to the improvements:

1. Possible opponents
Bonus damage is based now on win/lost ration and not on strength difference how was until now.
Matchmaking is now based on the total matches played. By default, those who have played a lot, should also face more experienced Guerrilla Fighters.


The result of this will be that your opponents in Guerrilla fights will have similar experience like you on this part of the game and the one with the most victories will have the advantage via the bonus damage. (Have in mind that you'll have similar number of total fights).

2. Hit chances
The minimum hit chance is now 8% (can be decreased by dodging) and the maximum hit chance is now 90%.
Dodging deducts the hit chance by one third. Ex: if your hit chance is 75% and the opponent dodges, your final hit chance will be 50%.
We’d also like to remind that the actual hit chance is calculated after your opponent moves or dodges, while the percentage displayed before shooting does not take these variables into account (since there is no way to know what your opponent will do).


I not very sure of how the system is changed with this but I guess now you'll have more chances to miss when on perfect range.
Also don't have data of how the system is now affected by dodging but from tomorrow at perfect range if the opponent is dodging you have only 60% chances to hit. Preatty low!

3. The damage done
For a Victory : 100% of Q7 damage with 100 energy + 100% of Q7 damage with X energy
For a Lose : 100% of Q7 damage with 100 energy + 50% of Q7 damage with X
Where X is the energy lost by your opponent - max 100 armour not included
A player receives, no matter if victorious or not, a 10% damage bonus if they manage to kill their opponent in the Guerrilla Fight.
Natural Enemy bonus and Damage Boosters are now taken into account when calculating the damage resulted from Guerrilla Fights.


What this mean? No more DANCING baby!
Everybody will try to kill if possible in Guerrila fights to give as much damage as possible.
And even if you lose you can do more damage than losing now. But it depends on how much you affected the opponent.

4. Other stuf
You need to have at least 100 Energy to join a Guerrilla Fight.
No more rookies with 30 energy starting the fight.
1 round inside Guerrilla Fights now lasts 12 seconds instead of 16 seconds
Faster fights.
You can now see Guerrilla Fight statistics in your profile page
Goodddd. I'll not hunt anymore that 1 sec when I has able to see my stats.
We have also introduced 2 new weapons and 2 new armor items. The new armor items are only available as rewards from the Power Spin.
Probably some new way for admins to earn gold. MORE gold.

And hopefully: 😃

Guerrilla Fight stability has been improved

Discussions already started on fee😛



Let's continue the discussions and if I miss something enlighten me please!

Q/A Section:
1. Q: What "no matter if victorious or not" reffers to?
A: You can kill you oponent and lose the fight.
For example you have 5 energy left and you oponent have 10 energy left.
You both shoot and you both do 10 damage.
You both die but the opponent is winning because you were left with -5 energy and he with 0 energy.


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