Bonuses: Specialisation or Balance?
Steina
Coming from university last Friday, I found myself wondering what would be better for an eCountry, to specialise their bonuses in a certain area (i.e. food industry) or to balance it between all the industries and my conclusion is that a country should specialise their industry in a certain area, but do that through an alliance so it ensures the complete market will receive its goods.
To do that, the country would need to discuss with its alliance what kind of industry it is to specialise, so let's create an example... eIceland decides with its alliance that it is to specialise in food industry, whilst eFaroe will specialise in Weapons industry and eGroenland will do the housing. Great, now every country will exchange regions so they can maximise the bonuses in every region, the map will look much differently from what it was, but the countries will now produce in a larger scale.
But then, how would Iceland keep their citizens armed if it can't produce as many weapons as before? Simple, it will trade with Faroe, receiving the weapons for a profitable, yet comfortably affordable for both countries and the same would happen with the food and housing industries.
That way the countries would be able to receive much more money from their industries and keep an alliance sense since they will need business partners to keep the system strong. It would also revitalise the market, giving new possibilities to businessmen to try new economic strategies.
So, if you disagree or find any potential hole in this idea, please comment below! Also, thanks for everyone who voted in my party in the last elections and sorry for the poor header, I'll do a better one when I have time.
Comments
PS: This should've been posted a while ago, but I couldn't for some reason.
Sounds pretty much like you just invented the Soviet Union...
Your proposal means, that the country administrations would be forced to continually exchange products and sell them for a agreed upon price on their markets which increases the dependencies of each other.
And after all, who forces me to sell my food/weapons/houses to my government? I could sell them anywhere I want, gaining more money. I doubt your system will work.
The markets are affecting each other. If there is a lack of whatever on a market, someone will import this whatever and gain money. And even 99% import taxes doesn't prevent me from doing so once I have CS of the country I want to sell in...
I agree. We shouldn't limit these scraps of the free market which exist in this game. This idea sounds good only in theory, but it's impossible to implement and efficient working.
It's technically possible, but considering so many people have not specialized in the production of a single resource, no matter what the bonuses are people will be producing from all of their factories.
People would have to change citizenship to fully suit their own production capabilities, which isn't feasible.
"And after all, who forces me to sell my food/weapons/houses to my government?" - The 'invisible hand' of the market will make it profitable for you to sell your goods to the country that is needing it, gaining as much money as you can, you don't need the state as a company to sell your goods for you, you need it to guarantee that your company will be profitable and safe.
Unless you have full bonuses (good luck) the invisible hand of the free market will steer folks toward other countries because they have superior production resulting in lower prices.
imagine,
eGreenland and eIceland are disagree with eFaroe on the weapons price and decide to trade with eFrance that sells less expensive. eFaroe lost two allies, territories, food and housing... But he will have plenty of weapons to defend themselves.
The idea is feasible but, I think, very risky. Especially if we are the eFaroe. 😉
voted
It could work if one moderated the idea in question. Don't involve other countries so much that all three are interdependent on one another, as this weakens the foundation of all three.
Doing something like focusing your own bonus acquisition on the most profitable of the three industries at the time is completely viable though, and much easier to accomplish especially for a nation like Norway which likes to shed a few regions constantly.
Possession of resources is too unstable to have a solid market and make proper facilities investment.
But, vote for idea, in general.
Resource possession can be made to be incredibly stable, that's one of the few things that isn't going to cause tons of problems in this theory.
If three countries could be absolutely infallible allies with unshakable trust between them at that point the governments just have to split up the pool of regions available to them taking into account the defensibility of them all.
At this point each country has its bonuses set. Civilian investment can simply be pushed in the right direction and the 'theory' is now a reality.
That's one big "if", considering the fact that even significantly stronger countries are being wiped and kept in such state for quite a time, and it happens very often. That's the only flaw in this theory, breaking entire, sensitive manufacturing system.
Nah there are much bigger flaws. When you establish this system between two or three nations, they're all dependent on one another's health and territorial integrity to advance their own interests, meaning everyone has a vested interest in keeping the other alive and kicking.
If Norway Finland and Sweden established this system I imagine it would work very well, but as the push for it would have to come from the top (players with a shitton of diversified production and unwillingness to sacrifice that versatility in volatile markets) there are complications that would have to be addressed at many stages of the reformation.