Bazooka market idea

Day 1,683, 16:45 Published in Sweden Pakistan by Kevin Bartholomew

Hi,
Please take your time and read through the text.

I was thinking about the rockets. For me it's crap. For someone else it's good. I respect that. Everyone's here for fun. Some have fun fighting, some have fun as politician and some have fun in the economic module. I belong to the third category. I wish the game could put more focus on the economic module. I know changes are coming, but there's always room for improvement.

I came up with a brilliant solution. At least what my mind tells me.

At the moment we've six kind of weapons and one kind of Raw material. If we turn it upside down we'll have six kinds of Raw Materials and one kind of weapon. Let's remove one Raw Material and we'll have five kinds of Raw Materials and one kind of weapon. Is something familiar? Yes, the five bazooka parts and the bazooka itself have emerged.

The next step is to change some things on the world map. Let's change each resource to benefit a bazooka part. Rubber is the most uncommon resource on the map and Scope is the most uncommon bazooka part. Thus, countries with Rubber resources will have a production bonus to Scopes.



I understand that the game will be boring if everyone's doing 10 000 influence on each hit. My solution is simple, yet effective. Today, without a weapon I do 2000 influence. Just add 10 000 to my damage and I'll do 12 000 on each hit. I use 10 000 because that's how it works today. Say 2000 instead. The rockets will become more useful. Creating a rocket market will create a variety. The question is what kind of raw material rockets are going to be made of? Maybe bazooka parts too? Instead of one of each bazooka part, maybe two, three or even five.

Thanks. Vote if you like it. Rage if you hate it. Whatever you do, don't rage at me. It's no use.

Thanks.