Alliances LIVE!™

Day 2,258, 08:31 Published in Greece Greece by Asterios C

As the New World anxiously holds its breath over how the cards will be dealt in this new reshuffle of Alliances, I think it's really time to get this age-old, player-introduced concept truly LIVE! and hardwired into game mechanics.

1. Alliance Membership
Nations can sign MPPs with nations in the same alliance at a lower cost, but sign MPPs outside their alliance at a higher cost.

2. Alliance Roster Cap
Alliances can have as many countries as they like on their roster as long as all of them accumulatively do not exceed a given Country Power score. This way super-powers cannot simply band up together and smother all other communities. In the event that already member-nations of a given Alliance grow substantially in Country Power score thus exceeding their Alliance roster cap, the member-nation that most recently joined the Alliance will get evicted and the procedure should continue in this fashion until the remaining member-nations Country Power score is in compliance with the cap.

For example, an Alliance X is set up with a 20.000 Country Power Roster Cap consisting of Country A (5.000), Country B (12.000) and Country C (1.000). Country D (1.000) can freely initiate procedures to join Alliance X, since with it joining, the Alliance would total 19.000 Country Power score, still in compliance with the Roster Cap. Country E (5.000) cannot initiate said procedures at this time. On the event that Country A grows in power and is now at (7.000), Country D that most recently joined the Alliance is evicted.

Roster Cap can be expandable for a price in gold or certain Alliance Achievements.

3. Alliance Recruiting Policy
Alliances via their Alliance Leader can set their own Recruiting Policy. This includes both regulating mode of admission (free, invitation only, closed) and lowest Country Power score needed for entrance -on analogy with the already existing system in operation for MUs and their Commanders.

4. Alliance Type
Alliances via their Alliance Leader can select an Alliance Type: Offensive | Defensive | Economic in accordance with their strategic plans. Alliances can toggle between Types for a price in gold but suffer a debuff period between toggles.

A. Offensive Alliance
+10% in influence when Attack
-10% in influence when Defend
+5% Determination build-up time (Determination of occupied territories by countries of the Alliance builds up quicker)
-50% in Declare War cost
...

B. Defensive Alliance
+10% in influence when Defend
-10% in influence when Attack
-5% Determination cool-down time (Determination of newly freed territories of countries of the Alliance cools down quicker)
-5% RW support cost
...

C. Economic Alliance
-10% in influence when Attack
-10% in influence when Defend
Allied territory counts as route to capital
+10% in taxes levied
...

D. Type Toggle Debuff
-10% in influence when Attack
-10% in influence when Defend
+5% Determination build-up time (Determination of occupied territories by countries of the Alliance builds up quicker)
-5% Determination cool-down time (Determination of newly freed territories of countries of the Alliance cools down quicker)
-10% in taxes levied
...

I think this will bring back strategy and finally strike a death blow at alliance bipolarism. Feel free to add you ideas or criticisms in the comments.