A problem with hits per kill

Day 2,646, 04:42 Published in Belarus Belarus by Konnik Pahoni
Hey everyone!

Just noticed that 550 energy I've got now is't enough to complete the daily order. I could make about 25 kills with q7 weapon and spend only 500 energy on it before. But now to do this under the same conditions (no changing div, q7 weapon) I need much more energy (about 800 or even more).
And also I can't see any determined principle of counting hits for a kill. There could be no difference between strengths of opponents both having q7. But first opponent got about 50Q% energy and killing consumes 5 (!) energy, and second got all of 100% and can be killed with only 3 hits.

I think there's something wrong with counting hits per kill.
Here what support thinks on the matter:

If you also noticed something wrong, strongly ask you to sumbit such kind of ticket:

"
Hello!

I noticed that kills have started to require about 30% more hits with the same conditions. Could you please explain what it can be connected with?

Thanks!
"
The problem can be connected with the introdution of damage accelerator, don't you think?