[MoEd]New Players Guide to the Political Module
Department for Education
Once again it is coming to that special time of the month in eRepublik - Congress Elections and as such, it seems like the best time to discuss the next module of the game, The Politics Module.
The political module in eRepublik offers players a unique opportunity to immerse themselves in a virtual world of politics. Within the game, the political module serves as a very important aspect of eSociety, enabling players to engage in the art of governance, participate in elections, and shape the destiny of our virtual nation. In today’s article, we will delve into the workings of the political module, exploring the various aspects and mechanics that define political power within the game. You can view the various positions on any citizens profile. Below you’ll find several examples of what these look like.
Political parties are the core building block of ePolitics. Players can join or create their own parties (we recommend joining one that exists, as new parties cost a lot of gold and can be PTO* targets). These parties serve as the driving force behind political activities. Parties provide a platform for like-minded individuals to collaborate and formulate policies. Joining a party grants players access to your party feed where you’ll be able to have discussions with your colleagues, and the ability to run for office whether that is congress, Party President or even the County President under the party's banner.
One of the most exciting aspects of eRepublik's political module is the opportunity to participate in elections. Players can run as candidates for various positions, including the presidency, congress, or even leader of their own party. Elections are held on the same date of every month. On the 5th we start with the Country President elections. The 15th, Party President Elections, and on the 25th we have finally the Congress elections.
Country President elections (5th)
Head of the executive branch of Government, the County President (or CP for short) appoints Ministers and oversees Government activities. You can find the current CP and Ministers listed here.
The CP is able to propose the following in-game laws, and has no cap on how many they may propose:
The President and their Cabinet will liaise with other Governments and run various schemes and programs - from subsidies for fighting or games and prizes, depending on their resources and priorities. The size and shape of the Cabinet and the breadth of programs undertaken by the government can change month on month and isn't necessarily determined by in-game roles but by the needs and wants of voters and the public.
Party President Elections (15th)
The Party President is elected by their members, and will run their respective party. This means appointing people to party roles and organising who the party is running for Congress and Presidential elections. Their key roles are proposing/supporting PP candidates in-game and arranging the Congress list which determines which of their proposed Congresspeople are elected based on their vote share.
They cannot launch proposals like Presidents or Congresspeople can, but they can make decisions that will impact the party. These are
- The ability to assign titles to Party Members
- Edit the party details such as change the name of the party itself
- Rearrange the Congress candidate list
- Select you they would like to run for Country President (Providing the citizens accepts this)
- Resign the position (The person with the highest amount of experience points will take their place)
Source: Wiki
Congress Elections (25th)
Congress, unlike the office of President, is made up of multiple members. Exactly how many can change based on how many regions are owned, but usually for the eUK it is a group of 40 people. You will often spot them in the National Feed or in papers discussing how best to run the country, and most of the administrative votes passing through the Country Administration page will be voted on by them.
Congress has to hold the Government to account, and their in-game powers largely reflect this. In the eUK, Congress is expected to discuss issues and their launching of proposals. In recent months this activity has been coordinated by a Speaker, but this is not always the case. Congresspeople can each make 2 in-game proposals a month from any of the below:
Outside of country administration Congress discuss and propose motions largely around how governance/accountability and they use their law proposals. As such they are holding discussions and votes throughout the month.
From joining or establishing political parties to participating in elections, players have the opportunity to influence legislation, shape national policies, and interact with other nations. Whether you aspire to be a prominent politician, a skilled diplomat, or a strategist guiding your nation's destiny, eRepublik's political module offers a dynamic and rewarding gameplay experience.
Engaging with the Political Module is the best way to quickly impact the eUK. Whether that be by joining Congress, a Ministry (or both!) or even climbing the ladder all the way to the CP’s seat, any adult citizen can participate regardless of rank or level.
These interactions direct the country, impact the geopolitical landscape, determine global conflicts, and shape the balance of power between nations. You can be a part of it!
Written by Betafoxtrot, Minister of Education and Mr Woldy, Minister of Home Affairs
Comments
Something out of date? Comment below and we will look to update the guide!
V + c
You need to point out that politics, especially when creating meta, has very little real relevance to the game and is mostly concerned with providing some temporary amusement for those who have very little going for them in real life.
If they do a guide to the media I feel like they should probably explain you to new players.
Good luck with that
The game doesn't function to any satisfactory degree without meta filling in some gaps. It isn't always written down and it's not always laws but you'll find agreements in principle and understandings between different groups literally everywhere.
Training wars are a classic example of meta being used to regulate ingame processes - nations agree not to a really invade each other and make a place for people to train and pick up medals. That totally contradicts the purpose and mechanics of wars in the base game. Without meta agreements (verbal or otherwise) they wouldn't happen.
Boomer detected! All they want to do is complain and yell at anyone younger to get off the lawn, etc. They have nothing useful to contribute except unwarranted criticsms as they know they couldn't do better themselves and they don't want anyone else having more fun they they do. It's kinda funny and kinda sad all in one little package that they have to keep making these little jabs from the sidelines to try and make themselves feel relevant. If they really didn't care about meta they wouldn't be here in the comments whinging and complaining about it!! 😛
what new players?
Actually, as someone who messages them all - there are quite a lot.
The issue we have is most log in between one and three times before never again. Trying to keep them invested/ building community is the best chance we have at player retention.
I was a new player last year.. until I forgot about it until I was reading some emails.
Another great article!